Sunday, 5 January 2014

Serpents Fall: Death in the Forest - Session 3

Thinking about recent events Ozuchi calls on the knowledge of his ancestral spirits and asks them "Where will the dark corsairs target next?" A whispered voice on the wind speaks to Ozuchi as a flock of seagulls take to the air and spiral around the stygian medicine man, the spirits of the air tell him that the dark corsairs will strike next on the western coast of Saxony; as Ozuchi relays the information and Horesh points out that it's a very long journey, Gunnar rankles at the fact they can't even take a boat due to Benito's curse.

Meanwhile their captive, Captain Hannibal Hawkins, observes them from where he is confined, Benito says that he's going to interrogate him and asks for aid from the rest of the party; feeling unsettled with the notion of interrogation and possible torture of an enemy who cannot fight back, Gunnar sits in to make sure that no dishonourable methods will be used to extract information from their captive. Hannibal Hawkins, is a bald, weather-beaten man who obviously mucks in with his crew and is used to feeling the lash of the elements as he works on deck, he breathes in sharply as he is ungagged since the gag restricted him breathing through his mouth and his nose was still bloody from the fight, he spits on the ground at Benito's feet.

"It is good to see you" says Benito, attempting to remain conversational
"The feeling is not mutual, how do you come to be here? I was told you were dead - better for you if you were" spits Hawkins
"I'm Captain Benito, you can't kill me, how do you think I came to become pirate king?" asked Benito glibly
"I don't know, i'm more an expert on how easy it was to depose you" replies Hawkins with a spluttering cackle
"Cutting, but you're not really in a position to make insults are you, bound as you are on your own ship that we've taken from under your feet?" says Benito
"How do you think the real pirate king will respond when he realises you're alive?"
"He'll prob piss his pants and get someone else to deal with it, like he normally does" said Benito with bravado
"Things have changed, there's a new order in the Sword Isles Benito"
"Who?" asked Benito
"Captain Blythe, he has promised to return the Sword Isles to a position of rulership over the world, as it was before Atlantis sank"
"He's taking his time"
"Only a fool rushes his plans, as you should know"

Benito asks Hawkins where they were taking the slaves to be sold and Hawkins says that they weren't selling them to anyone and that he was buying, not selling; they were providing herbs & spices to the Picts in return for the slaves since some of the ingredients are hard to get on the mainline, but the more tropical environment on the Sword Isles are ideal for growing them. Hawkins says that he doesn't know why the pirate king wants the slaves since he doesn't reveal his plans to Hawkins.

"So he's not revealed his plans to you, that is a quite intelligent move on his behalf, for once" says Benito, his opinion of the usurper Pirate King Horningold Blythe obvious in his expression

Hawkins refuses to say anything further, Kron picks him up and carries the beaten pirate lord to the brig of his own ship, securing him soundly in the brig; Gunnar says that, before they deal with any thoughts of what is going on in the Sword Isles, they need to get the survivors back to their village, but before they depart Benito renders the ship unsailable without a few hours work re-tying all of the ropes and supports that he has undone.

Moving back through the tunnels, Horesh becomes aware of his spirit companion as he moves within range and that the villagers are still okay; they enter the cavern leading the survivors from the ship and the young girl Keira is re-united with her mother Kayla, both breaking down in tears of happiness. Gunnar says that they should escort the people back to the remnants of their village and make sure there's enough for them to survive.

The party begins leading the group of malnourished villagers through the darkness of the Great Forest, Horesh and Gunnar moving carefully whilst Ozuchi and Benito moving ahead quickly, scouting out the way ahead of the group. Ozuchi becomes aware of dark shapes moving just behind the treeline, quietly seeking to surround the party and briefly sees crouched human figures with dimly glowing eyes; he holds his hand up to indicate to the rest of the party that he has seen something and then leaps into the thick foliage of the treeline.

Benito draws his weapon, Kron does likewise whilst moving up to take a defensive position besides the villagers, Horesh draws his daggers; Ozuchi dives towards what he thought was the light glinting off one of the pictish blades, but he finds that it is actually a decoy, a blade deliberately stuck into the tree so as to reflect the light, before he can retreat the stygian feels a jagged flint blade stabbed into him. Captain Benito hears Ozuchi crying a pained oath in stygian, he attempts to assess the situation but can only see silhouettes running through the trees a short distance off; yo Benito the enemies move so silently that they seem less like people and more like spirits of the woods, he has heard tales of the Picts and how they worship strange unclean spirits and perform ceremonies seeking to make them like unto spirits themselves.

Horesh sends his familiar raven spirit into the air so that, via his spiritual link with it, he can get a birds-eye view of the situation; the picts are skillfully blending into the forest (almost supernaturally so) but, sharing the senses of his familiar Horesh can see a pict fighting with Ozuchi, two are closing on himself and Kron whilst a third is drawing near to Benito. Horesh relays what he has seen to Kron; using this information Gunnar strides across the clearing and attacks as a pict rushes out of the undergrowth, the warrior is clearly taken aback that the norsican has seen through his camouflage and Kron swings his hammer at his opponent. The warrior manages to throw itself to one side, avoiding the blow although it drops its knife in the process.

As the warrior fighting Ozuchi prepares to attack, the stygian shaman sees that his opponent seems to be in the grip of the hallucinogenic woad, almost as though looking through him, the look is similar to someone viewing the spirit world; the stygian summons his komodo dragon spirit to join with him, his skin briefly becoming scaley and rough, and easily able to turn aside the knife attack of the pictish warrior. Sparks spray into the air as the pictish knife glances harmlessly off Ozuchi's skin. Benito runs forwards to help out Ozuchi as he sees the shower of sparks shortly ahead of him, he is taken by surprise when from the undergrowth besides him another warriors bursts out of the foliage, slamming Benito down to the floor and jabbing a thin flint knife into his ribs.

Horesh thinks about running to help Benito but realises that he would be leaving Kron and the villagers at the mercy of two warriors, so he holds his position as another warrior emerges into the clearing; seeing the spirit-stare of the approaching warrior, Horesh briefly wonders if the effects of the hallucinogenic woad goes far deeper then they had previously thought, but he doesn't have much time to think about it as the pict moves to attack.

Looking for a weakness in his enemy, Horesh takes advantage of his opponents drugged state as he ducks under the blow of the warrior and jabs his twin sacrifical knives into the underside of the pict's skull who gurgles and topples to the floor dead. Kron leaps to the side of the remaining crouching warrior, as the warrior glances over at his companion meeting an end on the sharp blades of Horesh's knives, the norsican swings his hammer down, impacting squarely with the pict and slaying him. Further up ahead Ozuchi, still engaged in combat, strikes his opponent in the chest and then, in an impressive display of stygian martial arts, flips the pictish warrior so that his body falls onto his own decoy-weapon, killing him.

Benito pushes off the warrior rolling around with him and, grabbing some of the hanging vines, attempts to swing clear but the pict grabs him and stabs the ex-pirate king in the neck; the warrior leaps clear of Benito's return blow, scuttling halfway up a tree with it's flint knife gripping between it's teeth. Hearing the noises and cries from up ahead Horesh concentrates on the spirit world, summoning a lesser spirit of the forest to aid his companion whilst, being reluctant to leave the villagers, Kron lets out a loud norsican battle-cry in an attempt to distract whatever picts are still fighting; he feels a bestial presence briefly enter his body, making his cry reverberate around the forest as the spirits summoned by Horesh re-inforce his action.

The warrior fighting Benito is scared by the unholy sound, a fearful look entering his eyes; Ozuchi meanwhile runs back into the clearing to where Horesh and Kron are protecting the villagers. The pict leaps from the trees at Benito, his knife held high but Benito neatly sidesteps the attack, avoiding it, spins around and stabs his sword into the chest of the warrior, bringing him a quick death. The forest once again fall quiet, the echo of Kron's mighty roar still fading slowly, Benito searches the body of the fallen warrior and takes his flint blade from him.

Thinking about the stares of the picts, Ozuchi summons up his ancestral spirits and asks them to reveal to him, what sort of spirit power the pictish warriors are using; all of the birds filling the trees turn to look at Ozuchi, and amongst their cawing, a voice says "The warriors call upon blasphemous creatures of the Outer Darkness, they are not of the spirit world."

Ozuchi explains to the others that the anient almost mythical empire of Atlantis trafficked with spirits from the Outer Darkness and it destroyed their empire, Benito wondered whether that was what Horiningold Blythe was up to. Benito explains to the others about how the Inner Sea used to be Atlantis, and that the landmass sank after they meddled in forbidden magic creating the Inner Sea and the Sword Isles; most of the atlanteans and their slaves the lemurians were killed but some of their bloodline continued in the modern world, Benito himself has lemurian blood. Benito says that he needs to go home to stop whatever Blythe is up to, but that he can't do so with the curse still hanging over him; Kron asks Ozuchi and Horesh if they can break the curse and Ozuchi, thinking for a moment, says that the curse is permanent must be extremely powerful and that someone of equal or greater power would be required to remove it.

Ozuchi tells his companions that the more information he has about how the curse was cast, the better; Benito suggests that, one they have made the villagers safe, they return to Hannibal Hawkins and see if he knows anything about it.

Arriving at the burnt out remnants of the village, a number of the survivors break down weeping when they see the dead bodies and the ruins of their former home; both Ozuchi and Gunnar find the experience quite moving, Ozuchi because his home village was destroyed, and Gunnar because he destroyed many such villages before he saw a way to a more honourable life. Feeling a little uncomfortable Benito removes himself from the situation and begins wandering through the wreckage; in the treeline he spots a large flat leafed plant called Arrowleaf that he remembers being used as a ships spice by one of his cooks, he tries a bit and finds it has a peppery taste and has a little heat to it. Benito picks some, planning to dry and grind it and put it in a pouch so it can be thrown in an opponents face to distract them.

Ozuchi goes to begin preparing graves but Kron stops him and suggests it may be better to make a funeral pyre; Ozuchi sells the villagers on the idea of the pyre and they agree to help build it whilst Horesh begins to delicately broach the subject of last rites. Ozuchi suggests to the villagers that they use the ashes of their dead to fertilise the land, blessing it, and keeping the spirits of the dead with them; Horesh leads them in a simple khemrian death prayer as Ozuchi and Kron place the bodies on the pyre, the villagers seem more at peace and have a renewed determination to rebuild their lives and their village. The villagers make some temporary lean to shelters and sit around a fire telling stories about those they have lost, saying that the group will always be welcome in their village.

Calling on his experience of the norsican tradition of oral storytelling, Kron tells a tale of a saxon settlement of the northern edge of Saxony, which was one of the first to be raided by the northern tribes before the horse people existed as a buffer between the two nations. In the story, there were many norsicans who gave into their anger and bestial sides, becoming something more and less than human, becoming berserkers who could shift their shapes into monstrous creatures. Despite their strength these individuals were cast out when their comrades saw the depravities that had been wreaked on this village by the deviants, for the deviants could not stand up against the pure of heart. Kron tells the villagers that they are pure of heart and no evil, no setbacks, can prevent them from rebuilding their village and story, the only thing that can is their own fear.

Horesh leaves his familiar on lookout whilst they all go to sleep. Gunnar Kron awakes first and is helping the villagers move the larger pieces of rubble ready for the rebuilding project; Ozuchi looks around to make sure there is no danger but, given that the picts seem to prefer attacking under cover of darkness, there is little sign of any trouble. Benito approaches Ozuchi as he awakes and says that, noble as helping the villagers is, there is a much larger issue and they should perhaps press on with their efforts to halt whatever nefarious scheme Blythe has afoot; Ozuchi agrees and rounds up the rest of the party, they make their way back to the burial mound and through the tunnels to the small bay where Captain Hawkins is still confined on his ship.

Benito asks Horesh to conjure some spirits to lend support to their attempts to intimidate information out of Captain Hawkins; as they move down the scree slope towards the waters edge, above the sound of tumbling rocks, Horesh hears a human scream coming from inside the boat, he shouts to the others and they break into a run towards the boat. Benito and Kron get to the boat first and jump aboard, drawing weapons and running towards the brig; Kron leaps through the trapdoor drawing his hammer whilst Benito grabs some hanging rigging and swings down after him pulling out his sword.

Hannibal Hawkins is being held up by his throat by a figure of living shadow that is throttling the life out of him; without pause Kron hurls his hammer at the strange, dark elongated figure, it strikes home causing it to drop Hawkins onto the deck. Benito draws his sword and attempts to begin negotiating saying "Now we have your attention"; as it turns towards Kron, part of the oily surface peals back to reveal a skull like head/face. It raises a skeletal hand towards Kron and begins to slowly close it's fist, the norsican feels an increasing pressure on his heart and cries out in pain as he clasps his chest; Benito's sword flashes out, aiming for the creatures outstretched arm, it screams and the skull collapses back into the oiley mass of it's body, although it continues moving.

Horesh drops into the chamber and instantly recognises it as a manifested death spirit that has been summoned and empowered by someone to act as their assassin, he slices out with his daggers, striking the creature, the skeletal hands collapse back into the mass leaving just an amorphous black, thrashing blob that lashes out at Horesh; the khemrian death priest nimbly sidesteps the attack. Bereft of his hammer, Kron glances around and then grabs a barrel before smashing it down on the huge blob, it screams and lies still, before it slowly begins to fade away.

Kron rushes over to Hawkins and sits him up as Ozuchi arrives in the brig, the stygian medicine man examines Hawkins crushed throat; Benito tells Hawkins that, since they've saved his life and if he cooperates, they'll help him, Hawkins nods in response. They give him water and Ozuchi applies some medicinal herbs to help sooth the inflammation of his throat; on a suggestion from Benito they take Hawkins upstairs so that he can take in some of the healthy sea air, this seems to revive him somewhat.

"That thing would seem to have been sent by Blythe since he must have realised that you've not been successful" says Benito to the bedraggled pirate as he once again becomes capable of talking, his throat soothed somewhat
"The pirate king does not tolerate failure" splutters Hawkins. Meanwhile Horesh tells them that a lot of power must have been used to allow the spirit to manifest at such a distance, but that the spirit itself was only a lesser spirit; Benito tells Hawkins he needs all the information he has on the curse.

Hawkins tells him that a short time before Benito was deposed that Blythe recovered something from the shores of the Inner Sea, and it was afer that he first started talking about his new world order and making arrangements to overthrow Benito, shortly after this he began to negotiate with the pictish tribes; all Hawkins knows is that the slaves are apparently essential to usher in Blythe's new age of atlantean supremacy. He tells Benito that somehow Blythe used the blood of lemurians to lay the curse and that the solution might also lie within that blood, Ozuchi nods and says that they need to find some more lemurian and that their best chance for this is to head for a larger settlement to see if they can find an other people with lemurian blood.

To prove he is a better king than Blythe, Benito returns Hawkin's ship to him on the understanding that he no longer traffic in human lives or have dealings with those who use black magic; Benito threatens to hunt him down if he breaks this bargain and tells him to let people know that the true pirate king still lives, Hawkins agrees. After a short discussion the group decide to head to one of the larger cities of Saxony, and begin heading towards the capitol city of Winchester.



Saturday, 4 January 2014

Serpents Fall: The Darkness Beneath - Session 2

Horesh leads the group through the darkness of Celtia's Great Forest, following the strands of death energy ahead of him, Ozuchi follows behind, his eyes darting over the varied vegetation of the Great Forest, occasionally he pauses to pluck some herbs and roots that he thinks might help with his healing arts. The trees they pass are huge and ancient, having been there for many years before they were born and will no doubt be there long after their deaths; the ground, covered in moss, rises into a burial mound or Tor infront of them. Horesh snaps out of his spirit-trance as they reach the burial mound seen in his vision, he is momentarily disorientated but is re-assured when Gunnar and Ozuchi tell him that he's bought them to the place where the savage warriors may have come from.

Kron and Ozuchi begin searching the area for tracks and, a few moments later, Ozuchi gives a shout as he spots a concealed wooden entrance to the burial mound covered with moss, Kron congratulates him on a job well done as he pulls the concealing wooden slats aside; the wood covers a tunnel entrance heading down underground at a roughly 45-degree angle, Kron steps forward, hefting his hammer and saying "I'll lead."

Inside, the tunnel is narrow, only allowing them to move in single file but they make there way forwards with Kron leading, followed by Ozuchi, Horesh and with Benito bringing up the rear; the peat laden soil is damp and it is dark and cold within the tunnel. Kron keeps a hand on the wall to steady himself and maintain his position, he has them all place a hand on each other's shoulder to keep the party together should anything unexpected occur. 

Eventually the tunnel widens out into a cavern lined with glowing moss that casts a dim blue light; despite their attempts to remain quiet as they move further into the barrow mound the group are a little bit noisey due to not being able to really see where they are putting their feet. Entering the cavern they can hear a faint sobbing and Kron sees a large cage built of vines and local wood, inside he can just see a number of huddled figures; the norsican warrior peers closer hoping that these are the captives from the small village, unable to see the people clearly Captain Benito hacks a small sheet of the glowing moss from the wall, it dims slightly but still casts light. Benito throws the glowing moss into the cage and, in the increased light, the party can see that there are three women and a couple of children (one male, one female) in the cage, all are malnourished and emaciated.

With the light from the moss fading quickly, Ozuchi looks around and spots a second tunnel leading out of the cavern in an eastern direction; Kron approaches the cage, planning to share his rations with the prisoners, recognising that Kron has the look of a norsican raider the feeble people panic and try to scramble away from him despite his attempts to speak softly with them; realising that he isn't helping the situation, Kron steps back away. Benito suggests releasing them, thinking that they'll be able to survive on their own, however Kron points out that, in their weakened states, they may be easy prey for the creatures of the forest; the norsican throws some of his bread ration towards the people and slowly, hunger overwhelming their fear, they move forward and start eating the bread.

Ozuchi asks Benito to keep an eye on the eastern exit from the cage, whilst he slices some moss from the wall and begins to wring moisture from it to quench the thirst of the captives, having eaten and drank a little they begin to regain a little of their colour. Captain Benito smells something strange, an odd, smokey, herblike odour drifting down the eastern tunnel that he stands next to, he moves to stand beside the tunnel entrance so that he can be hidden from view should anyone emerge from the eastern tunnel, there is a loud crunch from beneath his feet, and he looks down to see he's standing in a shallow recess full of human bones. Benito examines the bones and sees they are recent and appear to have be scored by flint tools that stripped the flesh from them; he shouts to the others that the savages may be cannibals.

Horesh removes his hood and steps forward to speak to the bedraggled villagers, they begin screaming and attempting to scramble to the far side of the cave from Horesh with even more violence than their reaction to Kron; Kron and Benito recognise the look of absolute fear on the eyes of the panicked villagers as Horesh backs off. Benito steps forward and, comforted by Ozuchi's medicinal skills, the villagers engage him in conversation; one of the children (a blue eyed, young girl with red hair & dry tear tracks down her cheeks) runs towards Benito and accepts some food from him, she asks him whether or not he has seen her mother (describing her as tall with red hair). Benito trys to comfort the child, who explains that her mother was taken by "the men" down the eastern tunnel and that the men have been taking villagers down the tunnel at intervals, they have heard horrible noises, screaming and laughter from down the tunnel.

Trying to establish why the people panicked at Horesh's presence Ozuchi mentions the word Khemri but they don't appear to respond, Benito asks the young girl why they were scared of Horesh, she apologises and says that they thought he was one of the dark men who have been taking them away; Kron feels anger growing inside him at the thought of these warriors preying on innocent women and children who cannot fight back, he says that there might still be survivors and that, if they were taken down the tunnel, then that's where the party needs to go.

Kron opens the cage whilst Benito advises the villagers that it might be in their best interest to wait until they return so that they can guide them back in safety; the young girl appears to have taken a bit of a shine to Benito and the villagers agree to wait. Horesh leaves his familiar raven behind, relying on his spiritual link with it to inform him should the villagers face any future peril, and they begin to continue their exploration with Horesh now in the lead.

The herby, smokey smell begins to grow stronger and more pungent as they move further down the darkening tunnel, Kron speculates that perhaps the savages are sacrificing the villagers in some sort of religious ceremony; as the smoke thickens the party pull strips of cloth over their noses, unfortunately the fumes catch Ozuchi by surprise and his pupils dilate as he begins to feel the effects of the strange narcotic fumes come over him, causing the shadows and drips of water to form into dancing, geometric shapes. Benito wraps a piece of cloth around the dazed Ozuchi's face to prevent him inhaling further fumes as the sound of distant drumming reaches their ears from further down the tunnel.

Benito looks at the others, saying "Should we get ready for a fight boys?"
"I'm always ready, I was born ready," responds Kron gruffly.

The tunnel splits in two with the smell of the fumes far stronger from one of the tunnels, travelling down it (with Horesh moving a bit ahead) the tunnel opens into a side chamber, there is a flickering fire in the chamber and sat around it are are three savage black, woaded tribesmen; two of them are muscley warriors whilst the third is a scrawny, wiry figure wearing a rams skull atop his head. The thin figure is tattooing one of the warriors with a strange oily black substance being melted in the fire, the design is a strange intricate geometric one.

Horesh heads back to the group and explains what is occurring, he then peers into the spirit world and perceives the spirits of maddening fury that populate the tunnels, he summons a spirit that resembles a skeletal man but with an animals skeletal head and persuades it to aid them in their fight agaist the savages. Kron charges forwards into the cavern, hefting his hammer and growling a savage norse war-cry; in response the shaman reaches a hand into the embers of the fire and blows a handful of ash and dust into the charging vikings face. Briefly Kron feels like someone is exerting pressure on his skull and mind, but he shrugs it off the sorcerors mental attack, leaps the fire, grabs the shaman and crushes his head against the wall with his hammer.

Still under the effect of the fumes Ozuchi engages the warrior who easily evades his inebriated attack but is unable to land a blow on him, Benito swaggers across to the same warrior and, as the warrior swings at Ozuchi, lops his arm off and then slices his throat, the warrior topples dead into the fire. The remaining warrior leaps at Captain Benito but the pirate manages to avoid his attack, Ozuchi attempts to take out the warrior with his stygian martial arts but the influence of the fumes has slowed him and the warrior avoids his attack, pulling a burning log from the fire and swinging at him.

Ozuchi's komodo dragon spirit and the skeletal figure that Horesh negotiated with earlier grab hold of the warrior as he swings, pulling him backwards and meaning that only a slight blow lands on Ozuchi; Horesh pulls out his twin ceremonial daggers and, being skilled with the ceremonial death knives, delivers a vicious slash to the warriors midriff. As the warrior steps sideays to avoid further cuts from Horesh, Gunnar Kron steps inside his guard and smashes his hammer into the savage's ribcage, throwing him across the cavern where he slides to the floor dead.

With the fight over Benito searches the shaman and finds that he is holding a long antler/bone needle with a reservoir carved into it that contains some of the thick black substance; near the fire is a carved wooden bowl also containing some of the black ichor, the scent they have been smelling emanates from it; Benito takes the needle and looks at Ozuchi who is slowly starting to recover himself, he asks him to examine the substance in the bowl. Ozuchi believes it to be a narcotic mixture of poisonous berries, herbs and snake venom - it's a dilute poison that, in the correct dose, causes hallucination and makes the taker immune to pain.

Kron looks over the bodies of the warriors, thinking that perhaps they are from the village and were mind-controlled, one of them does look similar to the locals whilst the other looks vaguely norsican; Gunnar lays them to rest and whispers an apology to their gods since he was forced to kill them and that they didn't know what they were doing. Horesh uses his spiritual connection with his familiar and finds that the villagers left back in the initial cave still seem to be fine; the group returns to the other passageway and begin exploring it, the wall of the cave begins to become more damp with thin rivulets of water dripping down the walls as they move further down it. The khemrian death-priest realises that they must be travelling underneath the Spiritwood river that rivers eastwards through the Great Forest of Celtia.

As they continue moving Captain Benito gets a strange stomach churning feeling as they draw closer to the Inland Sea and recognises the effects of his curse; the feeling grows as they move down the tunnel, as he mentions his feeling Ozuchi urges them to press on and reluctantly Benito agrees. Kron grunts and says "We have to press on, there may be survivors," Benito agrees but urges caution, worried about the stability of the tunnel given the weight of water on top of them. As he starts feeling progressively works Benito pulls out the tattoo needle and asks Ozuchi whether or not the stygian medicine man believes that he could safely dose him with a small dose of the hallucinogen in order to counteract (temporarily) his curse.

Ozuchi administers the poison and Benito feels slightly fatigued from the effects, but there is at least some relief from the feeling of nauseous bought on by his curse. The group emerge from a cave mouth into a small, sheltered bay partway up a scree slope on the southeast shore of Celtia where it meets the Inner Sea; a storm is raging out at sea, but the weather in the bay itself is curiously calm, a small ship bobs up and down on the waters of the bay.

Horesh hears the sound of movement from within the bay and peers out of the cave mouth, he sees a couple of the savage warriors herding some ragged villagers towards the gangplank up onto the ship; a black robed corsair beckons for them to be bought onboard. As he emerges Benito notices that the flag on the ship flies the flag of the Black Eye, emblem of Captain Hannibal Hawkins - an atlantean descended pirate who was one of the first to flock to Blythe's banner and call for Benito's overthrow. With his knowledge of ships Benito estimates that the pinnace could be crewed by up to 60 men and has a compliment of ten cannons - Benito shouts this to them as they scramble down the slope towards the ship.

The crew of the ship spot the group, the five cannons facing them are craned upwards and fire at them, a cannonball impacts near Benito and Ozuchi spraying them with razor shards of rock that slice their flesh whilst another glances Horesh's arm causing it to fall limply by his side with a sickening crunch; Gunnar Kron is struck a glancing blow by one of the cannonballs tearing the beach to shreds around him and lets out an irritated howl as he hefts his hammer and continues running towards the boat. The crew on the boat begin to reload the cannons as the group run towards them; Ozuchi sprints across the beach, dodging the two warriors, running into the surf to the bottom of the gangplank, Benito follows after him shouting "Get inside the range of the cannons, they won't be able to shoot us!"

Kron runs towards the warriors but his anger at the recent cannonball strike causes him to over-extend himself and the savage lashes out, slicing into Kron with a razor-sharp flint knife, whilst Horesh begins to summon one of the spirits of the water, offering it a future favour in return for it's aid. The two warriors turn on Gunnar Kron, drawing their flint knives, but Kron easily avoids their blows. On the ship Ozuchi knocks a load of barrels over, the cannoneers let out a cry and begin to stumble over the rolling barrels; capitalising on this Benito leaps up onto the railing, cuts a rope and swings across the deck, slicing a mans throat before landing on a barrel and pedalling it across the deck. Stabbing out with his sword, Benito makes short work of the ten cannoneers on this side of the deck, the ten on the other side begin reaching for their weapons.

Distracted by the pain of his arm, Horesh is unable to land a blow on the warrior attacking Kron; as the warrior leaps forward, knife raised, to attack Horesh, Kron leans forward and swings his hammer, catching the warrior in the stomach and killing him. The remaining savage moves to attack Kron but the seaweed and water seems to bubble and come alive around him, pulling the savage back and causing his blow to miss Kron as the spirit of the water makes it's presence felt. Ozuchi leaps up and swings one of the ships sails towards the remaining cannoneers, as they duck to avoid it Benito snags one of the ropes from the sails and swings past them, slaying four of the cannoneers; the remaining warrior fighting in the surf deftly avoids the blows aimed at him by Horesh and Kron.

The surviving six cannoneers attempt to pull Benito down from the rope he is holding and stab him, but the flamboyant Captain pushes off, swinging the sail back over to the other side of the deck and carrying him away from his assailants; dropping into a martial arts stance, Ozuchi manages to hold his own as the cannoneers surround him, their weight of numbers begin to show however and they slowing start dragging down the stygian medicine man.

As the weight of his injuries are starting to show on Kron, Horesh leaps on the remaining warrior and stabs his knife into the man's skull, killing him; Kron nods and begins limping up the gangplank.

Benito grabs one of the torches from a now abandoned cannon as he swings back onto the deck and hurls it at one of the robed cannoneers, catching his clothing on fire; capitalising on this distraction Ozuchi dispatches the remaining cannoneers using his knowledge of Stygia martial arts, flipping them into the water. Captain Benito begins looking for the captain of the boat, meanwhile Horesh leads the surviving villagers out from where they have been hiding under the gangplank, he spots a woman with green eyes and red hair and explains that they have freed her daughter; the woman almost faints with happiness and relief.

Suddenly the trapdoor to the lower decks bursts open and a barrel chested man with a peg leg and tattoos across his arms, head and back strides through; Benito doesn't recognise him personally but, due to the way that the man is carrying himself, he believes him to be the captain of the ship, the muscley figure bellows "You dare to trespass on my ship!"

Ever ready with a witty report Benito snaps back "Well i'm the king of the Scarlet Brotherhood so that makes it my ship," before attempting to punch the muscular figure, it barely seems to phase him, and in response the man pulls out a belaying pin and smashes Benito in the face, bruising beginning to rise almost instantly on the injured pirate's face. Ozuchi ducks under the Captain's arm and jabs the poisoned needle into it, causing him to stagger slightly. Benito uses the pommel of his sword to push the needle further into the muscular Captain's body, he remains standing, although he appears to be struggling; the Captain swings his belaying pin, it connects with Benito's head and there is a sickening crunching of bone. Suddenly, from nowhere, Kron launches his hammer towards the mighty figure of the Captain, it strikes his shoulder and drives him down onto one knee; seizing the advantage Ozuchi leaps forward attempting to deliver an incapacitating blow but the Captain manages to roll out of the way.

Staggering, Benito drives his sword through the Captain's shoulder, piercing flesh and pinning the hulking figure to the deck, knocking him out with a final elbow to the face; Benito nods, satisfied, before pausing to relieve him of a ruby signet ring with a dark imperfection in it (as well as the finger it was worn on).

With the threat removed Ozuchi begins trying to patch up his companions injuries; as he finishes the only injuries remaining are Benito's patched up skull, Ozuchi's cut arm and Kron's bandaged skull. With their pain somewhat relieved the group search the ship and find numerous slaves of various extractions below deck, when freed they all tell the same tale of being taken captive by the Dark Corsairs (as they call them); as a final act of defiance Benito replaces the flag on the ship with his own pirate emblem.



Friday, 3 January 2014

Serpents Fall: Fires in Celtia - Session 1


As part of my effort to move the information on my Fate Accelerated fantasy S&S game Serpents Fall onto a tiddlywiki for ease of reference i've finally started typing up the session videos into a written form, presented below for people who are interested but don't have time to watch the videos (or who just prefer written descriptions).

The original video of the session is split into three part.


As the sun begins to raise of the land of Serpents Fall, Ozuchi Komodo, shaman of a stygian tribe that had fallen to attack by norsican warriors, travelled through the lands of Celtia, at his side walked the muscular figure of Gunnar Kron, one of the very same warriors that had attacked his tribe; but something about the attack had not sat well with Gunnar and at the last minute he had changed his mind and now accompanied Ozuchi who, as a medicine-man could sense the huge norsican's sincerity and desire to change. Ozuchi knew that Gunnar wanted to make amends for his past in the same way that he knew the khemrian death-priest Horesh Komani who accompanied them and was bent on mastering the mysteries of the bleak lands was estined to help him re-unite the fractured people of both their nations. Rounding off the group was the flamboyant figure of Captain Benito, a once Pirate King from the Sword Isles who had travelled to Stygia seeking respite from a curse that forever denied him the ability to sail upon the seas, although he had not found what he had sought, the pirate had found companionship in the three people he walked besides,

On the southern edge of celtia, just before the land was swallowed up by the Great Forest, Horesh (who had been feeling distinctly uncomfortable away from the dry, death saturated wastes of his home) sensed a familiar energy nearby, calling to his companions to alert them to the presence of death nearby somewhere he suggested that they investigate; Ozuchi summoned his familiar to him, a spirit in the shape of a komodo dragon and directed it to seek out the nearby death. As the spirit slithered away both Horesh and Ozuchi eagerly followed it whilst Gunnar and Benito, a little more skeptical regarding the ways of the spirits, followed along behind them, Benito hacking thin boughs out of the way with his sword. Suddenly Gunna paused as he smelt a familiar odour up ahead, the burning of wood, charred flesh and scorched straw and for a moment his mind flashed back to the many burning villages and homes that he had left in ruin behind him during his past as a bloody handed reaver; darting forward the viking warrior put out a hand to stop Ozuchi and Horesh, warning them that someone was sacking a village nearby and that they should go no further without a plan.

Horesh dispatches his own familiar, an imp in bird form, to fly ahead and investigate, it returns and informs it's master that there are a number of burning buildings up ahead of them; hearing the news Ozuchi leads the party through the trees towards the increasing smell of smoke. As they enter a large clearing the the smell of blood and scorched flesh hangs heavy in the air, they can see a village of about eight roundhouses, it appears to have been burnt some times ago and now little more than embers remain. Benito hears a groan from one of the burning buildings, he indicates for the others to be quiet before carefully making his way towards the sound, he finds a young, muscular man lying on the floor surrounded by corpses, a flint headed spear impales him through the chest and a whistling of air from the injured man attests to a punctured lung. The man clutches the spear as though trying to pull it free but he has not got the strength and appears to not be long for this world, Benito gives the man a sip of water out of his flask and asks him what happened. Gasping through ruined lungs the man manages to them that they were attacked by some raiders from out of the trees and that they took the women and children before murdering everyone else; barely conscious the man tells them that the attackers were savages from the wood wearing strange black woad and that they fought like demons but that they were not the local celts.

Using his skills as a medicine man and, realising that the man is beyond saving, Ozuchi makes him as comfortable as he can whilst Horesh performs a funery rite over him, siphoning some of the death power into himself to strengthen him for the trials ahead; meanwhile Kron examines the other bodies and finds that the villagers are farmers and migrants from other nations rather than warriors. Benito examines the spear used to kill the man, he remembers legends from his time as king of the scarlet brotherhood (an organisation that has raised bragging and tall tales to an artform) when a drunken sailor told him about the dark corsairs, a terrifying spectral force of raiders clad in black cloth & covered in black tattoos. the mention of the tattoos in the tale seemed similar to the description of the savage attackers who razed the village; the spear is carved with runes rubbed with berry juice to stain them black, Benito takes a copy of them on a piece of parchment.

Kron explores the ruins of the village, reflecting on his past and how before he never had to see the aftermath of his bloody doings; he notices there are no woman and children amongst the dead, but some of the bodies have strange symbols carved into them, looking more closely he can see the bodies appear to have been laid out specifically after death for some reason he can't divine, he returns to the others & reports his findings. Horesh sends his familiar flying up into the air to get a birdseye view of the bodies whilst the, ever financially motivated Benito, begins searching around for the village supply store; he eventually locates a burnt out hut containing bags of grains and seeds, all apparently untouched by the raiders.

As it begins getting dark, Ozuchi begins checking the perimeter of the village looking for footprints or any sign of the raiders, through his spirit companion he senses fear and trepidation and he glimpses shapes moving amongst the trees; suddenly a spear is hurled out of the darkness, slicing his arm and he lets out a cry in his native language; hearing the cry, Horesh signals to his familiar to find out what is wrong with Ozuchi and a few moments later it returns, flying into him, knocking Horesh off his feet, it looks terrified, the creature tells Horesh that they need to get out quickly. Horesh tells the others something evil occurring and, as he does so, Ozuchi runs back towards the rest of the party, his arm still leaking blood; Benito draws his saber, his eyes scanning the treeline, he can just glimpse pinpoints of red light amongst the trees, attempting to intimidate the people lurking in the trees, he neatly side-steps another thrown spear, chopping it in two with his saber.

Horesh and Kron are cut by spears thrown at them whilst Ozuchi narrowly ducks under the one thrown at him and dives into cover amongst the ruins, the khemrian death-priest Horesh calls on his knowledge of the spirit world and summons up a spectral flock of birds; as he begins to bargain for their aid, Gunnar Kron pulls himself up to his full height, drawing his two hammers and preparing for combat. Shadowy, savage figures begin stalking out of the trees, primitives clad in rough furs and their skin stained with black tattooing and woad, a dull red glow seems to emanate from their eyes; attuned to the spirit world Horesh & Ozuchi can perceive the dim red outline of a strange bat-like entity superimposed over the tribesmen. Benito flamboyantly steps out, his saber flashing, the primitives seem unimpressed and one of them lashes out with a flint dagger, slicing into Captain Benito's flesh.

Horesh begins to negotiate with the flock spirit, he offers to owe it a favour if it will it will aid him in this battle; Horesh agrees and the flock spirit flutters into the combat area, filling it with flapping wings and distracting the savage primitives, seizing on this Kron seeks a morale advantage by targeting the lead tribesman (currently attacking Benito) and hurling one of his hammers at the savage, it strikes home, shattering the skull of the leader who collapses to the ground dead. Seeing their leader slain the other savages lose heart and begin fleeing back into the trees with the party in pursuit. Kron and Ozuchi catch up with a couple of the savages, Kron attempts to shoulder barge one into a tree but the primitive is too fast and escapes, leaving Kron holding a scrap of symbol inscribed fur. Ozuchi brings down his quarry with his stygian martial arts and, with the help of Kron, is able to restrain the freakishly strong savage.

With the savage tribesman restrained Horesh attempts to examine the red spirit lingering over him whilst the rest of the group attempt to interrogate the cursing savage, after Kron uses his hammer to shatter the kneecaps of the savage, Horesh senses that the red spirit is something strange and cold like nothing he's ever felt before; breaking the connection Horesh warns the others that the savage is possessed by some kind of old, strange dark spirit. Ozuchi attempts to communicate with the savage, threatening that if he doesn't take them to where the villagers are, Horesh will tear the spirit from him, sundering his soul; in halting common-tongue the warrior spits at Ozuchi saying that he lies, claiming that only Fidach can summon the spirits and give them their strength. Kron asks if fidach was the (now slain) leader, at which the warrior laughs and says that Fidach would not be slain by a mere hammer, frowning at this description of his mighty weapon, Kron smashes the man's other kneecap. With a grim sense of resolve Horesh says "someone end his life and I will take the information we need from his escaping soul."

Nodding, Kron tells the others to release their broken prisoner, who collapses on his broken legs; they watch in mounting horror as there is a series of crunching sounds and the warriors legs begin to snap back into their previous positions, not wanting to risk facing whatever devilry is at work here Kron slays the warrior brutally, upper-cutting him with his hammer. As the savage's soul escapes to the afterlife, Horesh inhales the essence of the death and sees a series of images showing the rough location of their camp, inside a dark burial mound or tor in a dim part of the forest; he starts following the directions from his vision with the rest of the party behind him.



Thursday, 2 January 2014

Differences between First Run through of Skytrain Robbery and the Second


The Great Skytrain Robbery was a one-off scenario that I designed for the Fate Core setting Wild Blue by Brian Engard; I have ran the scenario twice thus far, once for theSwamper and Captain Gothnog as a G+ hangout sessions (details here https://www.youtube.com/watch?v=nSe9tajmWRM) and yesterday for my home group (details can be found here http://wh40krpg.blogspot.co.uk/2014/01/the-great-skytrain-robbery-again-actual.html). 

The Wild Blue setting is available in Fate World Book 1: Worlds of Fire.

Running the same scenario twice has been an interesting experience for me, since I seldom frequent conventions and have certainly never run a game at a convention, I don't really have any experience of creating a scenario with re-play value, most of the adventures/scenarios (call them what you will) I prepare are tailored for a specific campaign and are only played through once (with the obvious exception of any elements that are recycled for later use in the campaign or a future game); this is the first time that I have ever run through the same scenario with two different groups of players, I was interested to see how the results of the storyline would differ (despite beginning from the same start point) due to the actions of the different groups. This post consists of some of my notes on the differences that I have found.

Please note: None of the notes below are intended to suggest than one group was better or worse than the other nor their version of the scenario any less 'valid' the comparison is simply because I was interested to see how different approaches caused the scenario to head in different directions.


  • The Groups


Google+ : Two very pro-active players who are used to jumping into plot.
Face to face : One very pro-active player, one slightly re-active player and one very re-active player.


  • The Characters


Google+ session:

Agent Gideon H. Barlow (played by Captain Gothnog) possessed the power create lightning in his body, a power with obvious combat potential but also a number of others uses, the character had been a queen's executioner and was a grim, dedicated law-keeper (think Judge Dredd in a stetson).
Agent Jacob Karn (played by theSwamper) possessed the ability to phase himself (although not his possessions) through solid objects; an expert tracker, Karn was a little less severe with his pursuit of the law but held a deep and abiding hatred of the Folk who had murdered his wife and daughter.

Face to face session:

Agent Ferryman was a scientific explorer with an enquiring mind, he had constructed an iron suit capable of being worn beneath his clothes that could sheath him in metal at a moments notice and enhance his natural anti-gravity powers enabling him to fly.
Agent Valcro was also one of the Wise, through his experiments Valcro had transformed himself into a monster covered in spiney growths, although these allowed him to adhere to almost any surface they caused him to be regarded with suspicion and fear by many folk.
Agent Hawkeye had been raised by the Folk following the death of her family and was schooled in many of their secrets, it was rumoured that she could track a man simply by smelling his blood.


  • Character Generation


Google+ : The players had access to a handout that I created (via Google Drive on the web) a couple of weeks prior to the game session and were therefore able to create about 90% of their characters beforehand (whilst in correspondence with each other), this enabled us to spend only about half an hour finishing the characters up and creating some additional background before jumping into the game, the players had no problems with any of the character creation aspects and generated some really interesting, compelling backgrounds.

Face to face : With most of my regular group not checking online communications with any regularity the entirety of the first evening was taken up with character creation, some of the players seemed to really struggle with the 3-Phases style character generation aspect that links all of the characters together via shared backgrounds; although this noticably seemed to be more of a problem for the re-active players, our more pro-active player seemed to have no problem with it at all and was easily able to link himself in to the unfolding tapestry despite coming to the character generation somewhat later than the others.


  • Fate Core Rules


Both groups of players were not massively familiar with the Fate Core rules and therefore we took things a little slowly to get everyone used to it and there were no major rules problems in either game; I did make a couple of rules flubs in the face to face game (I blame being tired and my neighbour for waking me up a 3am on New Years Day), but the players were fairly understanding and I don't think it majorly impacted upon their enjoyment of the scenario.


  • During the Session


Both groups of players managed to get the package to it's destination (albeit with the face to face group losing the person that it was originally attached to) and achieve their mission objective, however, there were a number of differences that occurred during the session, some of which are highlighted below.

Prior to Getting on the Train

The G+ group spent their time enjoying some local colour, narrowly avoiding bar brawls in the coastal town of Ressen and chatting with a few NPCs before tethering their horses and boarding the train.

The face to face group didn't do a lot in Ressen besides for the pro-active player who built a rapport with a blind sailor and used this to plot local wind conditions and map out the most likely spot and time for a Sky bandit ambush of the train.

Dealing with Railmarshal Booth

In the G+ game Agent Karn and Barlow were about to wow Booth with their status as survivors of an almost legendary massacre, using this status (and the fact that Booth had always wanted to be a Warden) they were able to secure the help of the Railmarshal in their mission; when Booth died helping defend the train both Agents laid him to rest with honours.

In the face to face game Agent Valcro took extreme exception to Booth questioning their business being on the Skytrain without registering their presence, after some time they convinced him to let them pass using the royal seal on their orders, as they entered the train Valcro had him detained by the other Marshals for impeding the Wardens whilst they were on royally sanctionned business.

Dealing with Mr Perriweather

As no-nonsense lawmen, the players in the G+ game kept Mr Perriweather safe, treating him like an item of cargo, taking an attitude that Perriweather didn't have to like them as long as he (as the cobalt sample) got through safely; they managed to get both Perriweather and the sample to the capitol.

In the face to face group Agent Hawkeye engaged Perriweather in more friendly conversation, however, when one of the bandits proved to have the ability to teleport people they were unable to stop Perriweather being teleported outside the train and falling to his death, although they did retrieve the cobalt sample and deliver it safely to the capitol.

The Sky Bandits Attack

In the G+ the players engaged the bandits mainly onboard the Skytrain, using their powers to overcome them (narrowly preventing them escaping via their getaway sky ship) and keep Perriweather (and the sample) safe despite some severe damage being done to the train. Mercy Clements (the flame wielding pirate leader) was fought as she tried to leave via a rope ladder dropped from the sky ship (her companions having already been killed inside); as she tried to take shelter inside the train (after blowing the side off it) Agent Karn phased through the roof and drop-kicked the injured pirate off the train to fall to a messy death many miles below.

In the face to face game the players were (due to their powers) able to engage the sky ship before it reached the train and prevent it from doing so, without any means of escaping the Wardens dealt with the bandits mostly by hurling them from the train and relying on gravity to finish them off. Minimal damage was done to the train and the cobalt sample was recovered although Perriweather was killed. Mercy Clements managed to signal her getaway sky ship and her teleporting companion was able to steal the sample (after teleporting Perriweather to his death), however the getaway ship had already been stopped due to Agent Ferryman flying up to it and dealing with it before it reached the Skytrain; with no getaway they were taken care of by the other two agents, Clements and the teleporter being hurled from the train and the gun-wielding goons being stabbed by Agent Hawkeye.


  • Differences in Running the Game


A definitely found it helpful in the G+ game to have all of my materials on the computer and, since I was the only one physically in the room, any printed materials could be spread out, whereas space was at more of a premium in the face to face game.

There was more use of compels in the G+ game, I think perhaps this was to do with the players having developed more detailed backgrounds and characters that suggested a lot of ways to compel them, whereas it was a little more difficult for some of the characters in the face to face game.

Having had it pointed out to me that I tended to hand-hold the players a little bit (something i'd not really been aware of previously) and that it hadn't really been necessary in the G+ game, I was more on the lookout for this in the face to face game and did notice that the more reactive players required far more hand-holding and suggestions as to what they might like to do.

The powers system seemed to work well in both the G+ and face to face games, being easy to manage and judge.


  • In Conclusion


From running the same scenario twice I have drawn the following conclusions:


    • Although I am capable of adapting my GM-ing style, my normal style (and the Fate Core) rules suit pro-active players far better than they do re-active players.
    • The 3-stage part of character generation may require some adaption for certain players (or even abandoning altogether).
    • For a one-off session, having characters generated in-session only really works when your players are willing to run with it, I think for less pro-active players using pre-generated characters (perhaps with some limited customisation options included) would be a far wiser choice.
    • The Wild Blue setting is excellent, and since it riffs on the Mythic Wild West theme is easy for most people to get in to.
    • Varying levels of commitment and involvement amongst players can have a serious effect on a session.


Many thanks to all of the players who played in both versions of this scenario, was very enjoyable for me to run as a GM and has been a very interesting experience - hope to game again with you in the future :)



The Great Skytrain Robbery (again) : Actual Play


This is my second run-through of a one-off scenario that I designed for the Fate Core setting Wild Blue by Brian Engard; this version was run face-to-face with three players, the first run-through was via Google+ Hangouts and featured two players (those interested can see the original playthrough here https://www.youtube.com/watch?v=nSe9tajmWRM). I had hoped to produce an audio recording of this session, but unfortunately equipment problems made this impossible so i've produced a written report.

The Wild Blue setting is available in Fate World Book 1: Worlds of Fire.

Hope you enjoy :)


Our Characters


  • Agent Ferryman - A scientific explorer who had crafted a remarkably suit that projected an anti-gravity field allowing him to take to the skies when required.
  • Agent Valcro - One of the Wise whose experiments had resulted in him being able to adhere to objects by numerous incredibly strong microfibres that grew from his skin, unfortunately this gave him a monstrous appearance that often shocked and frightened those not used to him.
  • Agent Hawkeye - Raised amongst the Folk following the death of her family, Agent Hawkeye was an expert tracker and, it is rumoured, once she has the smell of a man's blood, she would track him to the ends of the earth.


The Story

In the hour before noon a group of three individuals rode their horses along the dusty trail to Ressen, one was a gentleman clad in smart clothing whilst a second was a dusky skinned woman wearing beaten and worn clothing that had obviously seen many evenings spent out in the wilderness, whilst the third appeared as a monster in (almost) human form, numerous small spines erupting all over his skin, exaggerated by the fact that his only clothing was a roughly cut set of trousers. The three wardens were in possession of a letter bearing the official royal seal of Queen Aurora V, a letter which gave them their orders; apparently a pure strain of cobalt had been discovered in the mines below Crystal Falls, they were to meet one of the Wise, who was bringing a sample to the capitol for examination by the Queen's personal cadre of scientists, and to safeguard him during the journey.

Agent Hawkeye went to find somewhere to tie horses up, eventually locating a young urching standing besides a wrought iron ring set into the cobbles of the fishy smelling coastal town; the boy initially seemed glad to take care of their horses (especially when Hawkeye pressed two copper pieces into his hand), however when Agent Valcro approached (seeking to stable his own horse) the man's monstrous appearance caused the young boy to flee screaming in terror down the street, his cries bringing numerous locals out of their houses. Luckily, Agents Valcro and Ferryman were able to calm down the crowd with their wit (and Agent Ferryman's liberal application of money) whilst Hawkeye spoke to man who appeared to be in charge of stabling horses, the man apologised for the behaviour of young Herbert (saying that the boy "always was a delicate sort") before agreeing to look after their horses free of charge by way of recompense.

Agent Valcro visited the docks, where he struck up a conversation with a one-legged, blind sailor called Old Seamus and, in return for a gold piece, Seamus helped him draw out a map showing prevailing wind conditions and plotting recent bandit attack on the Skytrain- using his enquiring mind Valcro worked out that, based on the bandit's previous pattern, they were likely to be attacked halfway along on the long stretch of track between Ressen and the capitol, Cobalt.

As the time drew near noon the group approach the large tower that stretched high above Ressen, connecting it to the Skytrain high above, a local man gestured for them to climb into an open fronted lift and then began to walk a mule around in a circle, causing a series of pulleys and cogs to rattle as the elevator began to ascend toward the Skytrain platform; stepping out the Agents began to (in hushed tones) chatted on the platform about their mission. They were approached by a young man wearing a worn duster and the Dark Iron star of a Railmarshal, the young man introduced himself (in officious tones) as Marshall Booth and, after a bit of talking, refused to let the Wardens board the train without proof that they were officially sanctionned to conduct business onboard the Skytrain, stating that any persons acting in an official capacity onboard the Skytrain had to make themselves known to the Railmarshals; Agent Valcro became very agitated about this and made numerous (barely veiled) threats towards the Railmarshal, but he refused to be budged and only allowed them onboard once they showed him the seal of Queen Aurora V on the letter they carried. As they boarded the train, Agent Valcro called over some of the other Railmarshals stationed around the platform and had Marshal Booth escorted away (pending arrest) for impeding a Warden in his duties.

On the train Agent Ferryman settled in the Observation Cart, Agent Hawkeye in the rear passenger cart and Agent Valcro in the forward passenger cart; on his way through to the front passenger cart, Agent Valcro made the acquaintance of a blustering businessman called Mr McKraken who he flattered by talking about how the McKraken family were some of the first settlers and that their hard-working honest nature spoke well for their descendants; flattered, the businessman gave him an (unlit) cigar  saying "I don't see why you can't enjoy it later" and agreed to watch over a decoy bag for Agent Valcro. Valcro also visited the fuel car and was able to stealthily take some cobalt dust and use them, with kit from his scientific bag of tricks, craft four crude smoke grenades in case a distraction was necessary, he handed one of these to Agent Ferryman before returning to the front passenger car.

Agent Hawkeye established contact with Mr Perriweather (a tall, be-spectacled man with grey tufts of hair escaping from under his top hat, a silver chain stretched from below his sleeve, attaching him to a battered briefcase) in the rear passenger cart and took up a position near him, Ferryman took up a position on the balcony at the back of the train watching for any sign of attack by sky bandits whilst Agent Valcro slipped out of the carriage and. as the train pulled off, used his power to crawl down the side of the train. A group consisting of a young woman wearing a large, white, multi-layered dress and a fancy bonnect, a slick looking fellow with a cane and a dark skinned couple were on the rear oservation platform with Agent Ferryman, as the train started moving they took their seats in the rear passenger cart near where Hawkeye and Perriweather were located.

Agent Valcro peeked in through the windows of the train cars, as he reached the rear passenger cart, the slick looking fellow, although not appearing to have spotted him, touched the woman on her arm and whispered "Something is amiss Ms Clements", he was overheard by Agent Hawkeye; Mercy immediately left the car and travelled through the front passenger car to the cobalt and water fuel car just behind the engine, followed (on the outside of the train) by Agent Valcro.

On the observation platform Agent Ferryman had spotted a cloud that seemed to be moving faster than the prevailing wind and descending slowly from high above towards the train, re-entering the observation car he asked one of the passengers (a middle-aged gentleman who was travelling with his daughters) to carry a message to Agent Hawkeye in the rear passenger car, although a little nervous the man agreed. The businessman was as good as his word, warning Hawkeye that something was wrong, before returning to his daughters in the observation car.

As soon as the man left, Agent Ferryman pressed the hidden catch on his chest, with a slight rasping sound the metal plates of his hidden armoured suit unfolded, activating the anti-gravity field around him with a soft hum; jumping off the balcony he began to fly upwards towards the cloud, ignoring the shocking gasps of the women in the observation car.

Realising Mercy was up to no good, Agent Valcro threw his smoke grenade at her and then attempted to grapple her, Mercy responded by bursting into flames, although this (seemingly) did not harm her it set light to the (extremely flammable) Agent Valcro; in the front passenger car Mercy's three remaining colleagues drew guns and the slick looking fellow walked towards Agent Hawkeye and Perriweather, demanding the case. Hawkeye stabbed the slick fellow, her knife penetrating his flesh and drawing blood, there was a flash of purple smoke and she suddenly found herself outside the train car with no way to go but down. Spotting her, Agent Valcro looped his lasso around Mercy's neck and swung off from the train; as Mercy clung on to the coupling between cars for dear life, Agent Valcro swung out, grabbed Agent Hawkeye and then used his power to adhere them both to the side of the front passenger car. Valcro attempted to reel Mercy in, but she used the heat of her flames to melt his wire lasso.

Mercy fired a jet of flame up into the air as she climbed to the top of the fuel car, Agent Valcro saw the fire and believed it may be a signal to other sky bandits lurking nearby. Up above, Agent Ferryman had drawn close to the cloud, he could clearly see a solid mass inside it, a harpoon flashed out, stabbing through his leg and slowly beginning to reel him in. Inside the cloud was a floating ship, as he was pulled in Ferryman spotted a bald man with a dragon tattoo, who appeared to be using some form of power to guide the floating ship downwards towards the Skytrain; thinking quickly Agent Ferryman threw his flash grenade in the man's face dazing him, at which point the ship ceased its downward motion and began to float lazily upwards away from the train as the natural buoyancy of the floating skywood used in it's construction re-asserted itself. Finally pulling the harpoon free from his leg (and despite being shot by a crewman with a pistol), Ferryman flew round to another (unmanned) pintel mounted harpoon and fired it through the chest of the dazed ship's captain, killing the large tattooed, bald man. Amidst a hail of gunfire from the crew, Ferryman dived overboard and began to fly back down towards the Skytrain.

Valcro swung Agent Hawkeye up onto the coupling and she peered through the door into the front passenger car in time to see the slick looking man grab Perriweather by the scruff of the neck in one hand and the briefcase in the other; there was a flash of purple smoke and Perriweather vanished, a scream that briefly trailed off before disappearing from below the train attested to his fate; Valcro climbed along the underside of the fuel train and, detaching one of the secondary metal supports, leapt up onto the fuel pile, smashing Mercy around the side of the head. Slick and his two gun-toting companions began making their way out of the front passenger car towards Mercy, Agent Hawkeye hid behind the door so they didn't see her.

Grabbing hold of the dazed Marcy Agent Valcro hurled her at the slick looking man, sending both of them tumbling off the train; as the two gun-toting figures prepared to fire at Agent Valcro, Hawkeye stepped out from behind the door and, using her knife, dispatched both of them, sending their bodies tumbling off the train. Valcro quickly re-tied his lasso, looping it around the train car coupling and swung out into space, as he passed by the falling slick fellow, he used his power to adhere the briefcase to his hand; slick clutched at Agent Valcro, desperate to save himself from a terminal fall, but couldn't hold on and thus continued his plummet towards messy death below. Agent Ferryman swooped down, hovering by the side of Valcro as the pirate ship continued to rise higher in the sky away from the train, Valcro passed him the case and told him to fly ahead and get the package to safety whilst himself and Agent Hawkeye got back aboard the train.

A few hours laters when they all arrived in the capitol Agent Ferryman was already there, having turned the case over to the Warden authorities, all three of them were commended for their actions in securing the package and preserving the safety of those on board; they were told that they had the royal thanks and to expect commendations for their part in preserving the sample of pure-cobalt.

And then...

Agent Valcro was last seen leaving Cobalt on the Skytrain, planning to investigate the mines at Crystal Falls, he chuckled as he read through a recent telegram about a Railmarshal Booth being bought up on charges for impeding a royally-sanctionned Warden Investigation.

Agent Ferryman booked himself in to a veteran's hospital to have his severeleg injury dealt with, where he astounding the nurses with his tales of daring-do and reminisced about his exploits with the Wardens.

Agent Hawkeye, not believing that the slick fellow was truly dead (he could teleport after all) was said to have performed a strange Folk ceremony over the slick fellow's blood that stained her knife and then, with a grim sense of purpose, departed Cobalt on horseback, not to be seen again.