Showing posts with label character sheet. Show all posts
Showing posts with label character sheet. Show all posts

Friday, 2 January 2015

[RPG] Kaiyu Yuuto



When I originally published my post showing the characters for our Jadepunk, we hadn't yet received the background for Kaiyu Yuuto (played by theRogueDM) since Jenny was feverishly working away on the background, well it's now arrived and it was definitely worth the wait; I thought it was worth putting in a quick post to show the work that has gone into the background, so without further ado, I present Kaiyu Yuuto...

Kaiyu Yuuto


Please note: All of the text below was written by theRogueDM.

Aspect: Portrayal - “Aristo-Rat”

Yuudai: 雄大 juːdæɪː Great, manly; hero
Yuuto: 優翔 juːtɔː Gentle, superior; [to] soar, fly

It’s all in the name.

Aspect: Background – “Black Sheep”
The Kaiyu estate upheld family and honour, and every new addition to the household was given a name that reflected the reputation of the Kaiyu. Kaiyu Yuudai, the eldest son, was no exception; a boy of seventeen, with the entire estate as his inheritance. He was born into the privileged, and the privileged are established for life.

Yuudai was in the middle of his weekly orienteering class with his father. Their route took them through the nearby forest and would last at least another hour. Yuudai was already bored; he knew this forest well and could easily navigate it without a map. He cringed to himself when he remembered what else was to come that day: mathematics lessons until dinner, and then another high-profile soiree. His whole life encompassed elements to prepare him for his role in the Kaiyu household, once he came of age. Yuudai was not yet sure, however, if it was worth it.

Suddenly he broke out of his train of thought when he heard what sounded like shouting coming from off the main path, near the base of a steep hillock. Yuudai insisted that he and his father investigate.

“You’re hearing things,” his father replied. “It is probably just a bird.”

“It sounded more like a person.” Kaiyu Akihiro shrugged indifferently.

“Then it must be a child playing in the pauper huts.” Yuudai hated the term ‘pauper huts’. Kaiyu Akihiro started his horse off again along the main path, but Yuudai had already decided he was going to come back for another look around.

The next morning, Yuudai headed to the forest alone very early. After a more thorough search, he heard someone coming. Thinking it was his father, he hid from sight. However, it was in fact a young girl around his own age. He watched her enter a seemingly invisible opening in the rock which no one could possibly notice unless they knew where it was beforehand.

He followed shortly afterwards through the concealed entrance, which opened up into a large cavern. Torchlight danced off the red sandstone walls in glorious harmony with the silhouette of the girl Yuudai had seen just a moment ago. Gazing at her once again, she was positioned on a raised platform in the centre of the cavern, performing seemingly flawless acrobatics for someone of her age and build. Yuudai, feeling cocky, attempted to sneak up on her. Unfortunately a small piece of driftwood crackled underfoot and immediately he felt a curled fist whack him between the ribs. Yuudai’s knees buckled and he fell to the floor.

“What are you doing here?” the girl barked. “This is top secret! None of you Kaiyu are welcome here!” Yuudai moaned and squirmed on the floor, attempting to get up again.

“Not bad for a girl. Do you always greet a gentleman this way?”

“HA! Gentleman?” she laughed. “Bit small for a gentleman aren’t we! Here, catch!”

Yuudai looked up to see a blade heading straight for between his eyes. Without even having the time to think, he vaulted himself off the floor and clumsily landed a foot away from where the knife now lay in the soft soil.

“Are you crazy?!” Yuudai screamed. “That could have killed me!”

“That was the idea,” the girl replied coldly, before drawing a short wakizashi.

“Do you even know how to use that thing?” Yuudai asked her, still dumbfounded by the situation.

“If you are a gentleman, then fight me like a gentleman. We Jianghu are merciful, after all.” She tossed Yuudai another sheathed wakizashi. Reluctantly he drew it, keeping a close eye on her.

“You are one of the Jianghu?”

She launched herself forward and he barely managed to block her strike, once again landing on the soft floor. His fencing training suddenly engaged in his brain and he nimbly rolled away and stood up in a ready stance – his left hand behind his back and his right hand pointing the wakizashi in front of him. It felt light and balanced in his hand; his hand-me-down fencing swords were nothing like the craftsmanship of this new blade. Now Yuudai’s confidence was growing, he tried to address his attacker once again.

“If you are one of the Jianghu then we are not so different. I may be one of the Kaiyu but I don’t exactly enjoy it.”

The girl performed an uppercut with her blade, and once again the torchlight danced on the red sandstone. This time Yuudai was ready for it and he swept an arc through the air with his own sword. A clang sounded in the cavern and echoed off the walls.

“How could you not enjoy it?” the girl replied angrily. “You have everything. Food, shelter, servants, soft beds… We have none of those things and all thanks to his Most Benevolent Excellency!” Her wakizashi did a quick swipe towards Yuudai’s shoulders, but just in time he veered himself backwards. He backed away even further, intending to put an end to the fight. The girl, however, had no such intention.

“You Kaiyu will not stand in our way while we take what is rightfully ours!”

“I have no intention of standing in your way!” Yuuto shouted. “And stop calling me Kaiyu! My name is Yuudai!” His adversary stopped in her tracks with a puzzled look on her face.
“Yuuto sounds better to me,” she replied with an apathetic look.

As if that’s so important right now! Yuudai thought, but he played along.

“But that’s not my name! My name is Yuudai!”

“Really? So did you name yourself, or did one of your family members decide that name would be fitting for you?” Yuudai was speechless. “If you are a Jianghu, you name yourself. If you have no intention of standing in our way, you are not a true Kaiyu.” The girl sheathed her wakizashi while Yuudai looked at her further.

“What did you name yourself, then?”

“Shizu.” Yuudai laughed.

“But you’re not silent, or else I wouldn’t have heard you.”

“Your father didn’t hear me,” Shizu replied. Yuudai once again said nothing. “You are not like the other Kaiyu. You don’t go running to your mother at the first sign of danger. You seek to know the truth.” Shizu outstretched her hand. “I can show you the truth, Yuuto.” This time, the way she addressed him was poetic and soothing, even if it was not his name. For a split second two silhouettes on the red sandstone were joined and at a standstill as he inhaled deeply, and took her hand.


Aspect: Inciting Incident – “Careless Talk Costs Lives”
Five months passed.

Once again the silhouettes danced on the red sandstone, but they were always joined in some mystical fashion. Yuuto and Shizu were practising their weekly sparring, although this was a much more passionate art than fencing. It spoke to Yuuto much more, and he had improved greatly since the first time he had entered the Jianghu cavern.

Yuuto’s mindset had changed as well. No longer was he caught up in the frivolity of the Kaiyu life as much as his family intended him to be, which concerned them. It was only until he returned home that evening when it became apparent where his father was waiting for him.

Yuuto’s father Kaiyu Akihiro was sitting in his evening armchair, smoking one of his favourite brands of cigar, but once he heard Yuuto enter the house, he drew a breath so harshly that the butt of the cigar resembled a hot poker.

“Been out again, have we Yuudai?” Kaiyu Akihiro questioned while still seated in his evening armchair. Yuuto entered the room, and the heat of the fireplace hit his cold skin. “You look cold, son. Come, sit by the fire for a while and tell me what you have done today.” Yuuto could hear something strange in his father’s tone of voice, and didn’t like it.

“I was practising my fencing again. You know how passionate I am about fighting,” Yuuto claimed.

“Ah yes, you seem to do a lot of that nowadays which is all well and good, but I fear that you are lagging behind in your studies.” Yuuto suddenly tensed up and thought he should make amends.

“Yes, father, I will go and study now,” he said, getting up to leave. But Kaiyu Akihiro stopped him.

“Wait! Hold on, boy!” he replied with a laugh that cut through Yuuto’s heart. “Let me see this sword of yours. It will be interesting to see which one you have shined to the most.” Yuuto’s heart felt split in two, and a hot bead of sweat trailed past his temple.

“I will show you later, father… after my studying.” Kaiyu Akihiro was not convinced, and his mask of sincerity was suddenly removed to reveal a much darker underside.

“Kaiyu Yuudai - you would not disobey your father now, would you?” Slowly, Yuuto opened his bag where he kept his weapon, and revealed his trusted wakizashi. Kaiyu Akihiro took it and studied it for a moment.

“This is not a family weapon. Where did you get this blade?” Yuuto quickly stuttered an answer.

“I bought it myself. From the market.” Kaiyu Akihiro gave Yuuto an unsettling leer.

“If you bought it at the market, how much did it cost?” Again, Yuuto had to think on his feet.

“1200.” Kaiyu Akihiro’s leer did not change.

“Don’t lie to me, Yuudai. Such a blade is far superior to that price. I have never seen you with this sword. If you bought this from a market you would not hesitate to show us all. You are hiding something from me.”

“No…”

“Someone gave this to you. Who?”

“No one!”

“Really…” Kaiyu Akihiro pulled the blade out of its sheath and examined the underside of the guard. Strange writing was inscribed there, and Yuuto’s father widened. “This is a Jianghu sword. You have been associating with the Jianghu!”

At that, Kaiyu Akihiro called two of his male servants.

“Take Kaiyu Yuudai to the cellar and make sure he doesn’t leave,” he stated as he pulled on his coat.

“Sir?” one of the servants questioned.

“Do as I say!” Yuuto’s father cried. “Or do you want to be kept down there as well?” His voice calmed again to a soothing voice, like the soothing voice of an assassin before the blade enters your heart. “When you’re done with that, get my horse.” He turned to his son once again. “Then we’ll really see whether you got this sword from a market.”


Aspect: Belief – “Nobility is a Virtue, Not a Privilege.”
Night had fallen, and the cellar was even darker than by day. Yuuto was shivering on the cold stone floor as he pulled his knees up to his chest. The last words his father spoke were playing over and over in his mind. Initially he was frightened for himself, as to what his father would do to him when he had absolute proof of his association with the Jianghu. However, he was suddenly reminded of that fateful day in the forest – what if his father also remembered, and had gone to investigate? Yuuto’s thoughts turned to Shizu, and suddenly he was scared for her. Up until now, he had always thought of her as a great warrior, but while she possessed speed and finesse, Kaiyu Akihiro possessed rage and strength in numbers. He was also a renowned marksman.

Flashbacks of his confrontation with Shizu were playing through in his head, but then it stopped at that split second Shizu had uttered his new name – “Yuuto”, gentleness and soaring in flight. It suited him far more than the name given to him at birth, “Yuudai” meaning “great hero”. He did not intend to be great, nor be a hero, and Shizu had uncovered this true feeling Yuuto possessed.

He had to do something.

Yuuto glanced behind him into the other side of the cellar where an iron gate stood. Originally it was to transport wine up to the cellar without using the rest of the house as a thoroughfare, but it had not been used for at least several months. A rusty padlock bolted to the bars, however, prevented him from leaving. Yuuto acted quickly, jumping to his feet and then kneeling down next to the gate. He outstretched his hand through the bars and picked up the nearest stone. Yuuto pondered for a moment if there was a quiet way to bust the padlock open, but concluded there was none. With all his might he pounded the shackle, and the noise echoed round the cellar. The servants were bound to hear, and he was right. After a few more hits Yuuto heard footsteps coming from the door up to the basement. Not wanting to waste any more time, he smashed the padlock once more with the stone, and the shackle split in two. The door to the basement was now being unlocked, but Yuuto had already grabbed an oil lamp hanging on the wall.

Without looking back, he pulled open the gate and disappeared down the passageway.

The lantern shook in his hand as Yuuto sprinted through the darkness. The tunnel carried on in a near straight-line for about a mile, until a blast of cold sea air hit him in the face. Yuuto had come out near the edge of the farmland, adjacent to the end of the main estate driveway. He bounded across the open fields to the forest, hoping with all his heart that he was not too late.

Upon reaching the cave, Yuuto realised that Shizu had gone, but a clumsy disturbance in the sand confirmed that Kaiyu Akihiro had also been there. Footprints led towards the back, and sure enough was another entrance. Once again Yuuto was back outside, but his surroundings were no longer familiar to him. Rolling hills were stretched out before him as the forest snaked across the landscape further away to the north. The stars were now strewn across the never-ending sky, with the pale moon hanging among them. Yuuto’s lamp gave out a much warmer light in contrast, but in the distance at the bottom of the slope something glowed warmer still.

As he moved closer, the sounds of voices danced around him on the air. He could not quite make them out, but he sensed fear and dread. But soon as he got closer still, his senses engulfed him like the flames that engulfed the houses ahead. He dashed down the hill and he could now make out figures dancing in the flame. Some were on foot; others were on horseback. The voices – no, screams – were getting much louder, piercing the bellowing frequencies of the spreading fires. Hooves thundered on the ash-strewn soil causing dust to fly everywhere, while their riders bore blue satin garments that imitated waves in the wind – garments that looked extremely familiar to Yuuto. He looked at his own silk tunic in complete disdain before sprinting forward once again.

He had to find Shizu.

Yuuto saw a horse rear up with a loud whinny as a blade flashed past its vision. It came from someone on the ground, but the horse’s owner retaliated by drawing a pistol and firing a warning shot in the air. The horse seemed more used to the sound of a gunshot but the villagers certainly were not, and a unison scream erupted in fright. Yuuto, however, was too frightened to scream. His eyes were now fixed on the figure who fired the gun, and was now addressing the people he had so senselessly attacked. For just a split second, Yuuto was able to see the man’s facial features as the sparks from the pistol illuminated it, but it was long enough to reveal that the one leading the attack on this village was his own father.

“Now listen to me you Jianghu scum, I am Kaiyu Akihiro and you are treading far too close to my estate. I will give you one chance to leave this place, as long as you surrender the wielder of this wakishizu to me.” As Akihiro’s speech pierced the hearts of the weary throng, he presented Yuuto’s sword and held it above him like his own trophy. Yuuto scowled at the thought of his father using his own weapon as an ultimatum, but before he could react, a familiar face emerged out of the crowd.

Her hair was dishevelled and her eyes weary as the warm light lured her into view. Akihiro did not react, but merely lowered his gaze towards her. Shizu remained silent and submissive as Akihiro slowly drew Yuuto’s blade out of its sheath, but worst of all, Shizu was unarmed. An incoherent cry erupted from the crowd in protest, but Shizu did not flinch.

“Look around, my dear, for this rather impressive blade of yours has caused all of this destruction upon your people. And you have tainted my eldest son, Kaiyu Yuudai, the rightful heir to my estate. But I am the one to seal your fate, Jianghu.”

Shizu smiled weakly and muttered, “His name is Yuuto.”

Akihiro swung the wakizashi in a seamless arc, slicing into Shizu’s neck. Drops of blood escaped the now gaping fleshwound, but her eyes did not leave Akihiro’s gaze. The blood began to cascade down her neck and she dropped to the floor.

Her silhouette had ended its final dance.

Yuuto released an agonising scream, turning Akihiro’s attention from the Jianghu. His followers also turned, and Yuuto’s father smiled.

“Now Yuudai, you see what happens when you disobey your father,” he stated as the wakizashi glinted red. “Turn around and go home, and I will deal with you when I return.”

Yuuto clenched his teeth so hard his jawbone ached; he had no intention of backing down.

“Nobility is a virtue – not a privilege.” The words spat out through his teeth like spitting embers. Yuuto’s father lazily tossed the blade away and it landed in the nearby grass.

“Virtue gets you nowhere in a society run by the privileged!” On his final word Akihiro fired his pistol in the air once again, and two of his followers jolted their horses into action, causing them to gallop towards Yuuto. Yuuto proceeded to run straight towards them, intending to get to Shizu. He headed round so he was in line with the left rider, but as it came up to meet him a burly arm from atop the horse wrapped round his torso. Yuuto instinctively sunk his teeth into the satin garment and the rider cried out in pain, his weight shifting to one side in response. Without being able to balance himself again and Yuuto still ripping into the man’s arm, he finally lost grip on his horse and Yuuto, hitting the ground below with a thud. Yuuto had caught one leg in the nearest stirrup while desperately clinging onto the horse’s main. The animal was still galloping but was now out of control, wild and unpredictable. Yuuto attempted to get a better grip on the reigns, and with all his might pulled himself up. Once he was level, he reared the horse to a halt and turned it around to face his father.

Kaiyu Akihiro had also pivoted round to face his son. A glint of rage could be seen in his eyes as he readied his pistol once again. Akihiro charged but this time Yuuto remained stationary, waiting until his father was close enough. Then without warning he stood up on the saddle and leapt towards his father, throwing him off his horse. The gun also flew through the air, landing several feet away from them both. The grass felt cool compared to the searing heat from the burning houses, but Yuuto could feel his father’s hot breath in his ear. Akihiro wrestled Yuuto off him in order to retrieve his pistol, but Yuuto spotted his blade first and darted towards it like a magnet. Quickly he readied it as Akihiro, united with his weapon once again, marched back towards his son.

“How does it feel to know that dealt your friend the killing blow? That is her blood upon your sword. I doubt you would have the guts to use it against your own father.” Yuuto desperately tried not to focus on his father’s words, and instead kept eye contact.

“I doubted you would have the guts to kill your own son, but now I am not so sure.” Akihiro snarled.

“You are no son of mine.”

As Akihiro drew his pistol up to meet his son’s eyes, he let out a bellow of pain, dropping his gun. He gripped his ankle where a throwing dagger was now deeply embedded in his flesh and toppled to the floor. Yuuto looked at him briefly before running over to where Shizu lay.

Upon seeing her body, Yuuto nearly retched, but he mustered himself to cradle her head in his hands.

“You will die like the rest of them!” Akihiro shouted, and two more of his bodyguards rushed towards the Jianghu. Someone grabbed Yuuto's wrist, tearing him away from Shizu.

“Take one of the horses and go. We will take the rest of them.” Yuuto gazed in horror at the Jianghu.

“But you’ll die!”

“There is nothing left for us now, but you belong with the rest of our clan. Look to Kausau City. There you will be welcomed by our brothers and sisters.” As Akihiro’s men closed the gap, Yuuto realised he was running out of options. Without another word, he bounded off towards the first horse as his protector rallied whomever was left to his side. Yuuto clambered onto the horse, tucked his wakizashi into his belt and rode off into the night, not once looking back.


Aspect: Trouble – ‘Not Everything Can Be Undone’

As the cries faded into silence behind him and the fires dimmed, Yuuto pressed on. So many emotions flooded through him and so many memories flashed before him: his father’s words, the blazing fires, but most of all, the sound of Shizu’s head leaving her body. Yuuto winced and his vision blurred as tears welled in his eyes. He turned to look at the sea on his left; the wind had settled to a gentle breeze. A strange calmness then flooded Yuuto’s mind. The coolness of the night air created a state of complete emotionless. He could think incredibly clearly and all his senses seemed amplified. While his heart wanted to bring back Shiza, he knew now that not everything could be undone. But the undoing would not redeem Yuuto’s predicament – it would be his actions from then on that would determine his fate. He thought back to his family, to his father, and the rest of the Jianghu who saved his life. He could never go back home. Kausao City would become his home.


Thursday, 9 January 2014

How complex is Fate Core character generation?

This blog post could have alternatively been titled "how long does it take an 11 year old to generate a character in Fate Core?"

Following the recent running of my skytrain scenario (details here) for my face-to-face group, one of the members of the group expressed their dissatisfaction with the 3 stages character generation system for determining character Aspects.

What is the 3 stage character generation?

For those who aren't aware, in Fate you have 5 Aspects, these are little story tags ("best gunslinger in the west", "MI5 superspy", or whatever) that you can invoke (call upon by spending a fate point) to either get a +2 bonus on a dice roll or a complete re-roll, they can also be invoked against you by the storyteller, they essentially offer you a fate point to accept a narrative complication based on the Aspect, for example: "Since you're known as the best gunslinger in the west a young up and coming gunslinger wants to make a name for himself by taking you down and calls you out in the town square."

If you accept the complication then you receive a fate point and the scene plays out as any other scene in the game, if you don't except it then not only do you not get a fate point but you actually have to pay one to avoid it. Aspects are a great way of building a narrative around a character and of steering plot towards what you (as a player) find interesting, since, as a storyteller if one of my players has "best gunslinger in the west" then I know they're interested in high-action gunfights and it's in my best interest to include some in the game.

Okay, but what about the 3 stage creation?

Well in the game one of your Aspects is called your high concept and in a summarisation of your core concept whilst the second is your Trouble, the main source of complication in your live; in Fate Core it suggests that you determine the other three using this 3 stage creation. Essentially, in stage one you come up with a first adventure or scenario involving your character and jot down what occurred in that adventure and then pick an Aspect related to it; in the next stage you pass the notes on your adventure to the player sitting on your left (and in return receive the adventure notes from the person sitting on your right) and come up with an idea of how you had a guest spot in their adventure and pick an Aspect based on that. This repeats for stage three, the idea being to build up a web of connections between player characters before the game even starts.

I like to liken this process to superhero films, with the actual session being the Avengers film, where all the heroes come together and the three stages being the solo-hero films (with odd guest spots from other heroes) that came before.

So what does this have to do with an 11 year old generating a character?

I have to admit to being taken by surprise when one of my players expressed dissatisfaction with the 3 stage process (a part of the character generation that I had always thought to be fairly straight-forward and useful to avoid that often stilted 'meeting up' scene in RPGs), since i've used it in a number of Fate Core games and it's never been a problem. Of course, this part of character generation, is easily jettisoned, characters can simply invent their Aspects with no real harm to the game; however, my more pro-active player also seemed a little taken aback by the idea that the character generation was in any way difficult (having being unable to make the character generation session, but still managing to create his character in about fifteen minutes at the start of the session).

He proposed an experiment, his 11 year old son had recently expressed an interest in roleplaying, so he bought the lad over and both him and myself went through creating a couple of characters using the Fate Core system. Wanting to stick to something that the boy was familiar with (since he's never really done any RP before), we created military characters in a Call of Duty style. Timing the character generation we took half an hour to create the two characters using the 3 stage method, and this included time to explain a few things about Aspects, Stunts and Skill. Granted the characters we ended up with (a ghost-like stealth operative who had been sequestered for this mission after successfully blowing up an enemy submarine and a mercenary pilot who had been bounced from the regular army following an incident with collateral damage) weren't the most nuanced characters, nor were they the most detailed, however they were both perfectly playable and already had links and a reason for working together.

Think about it, I believe that the Fate system in general seems to work better for people who think more about the story/narrative of a game (although granted it isn't a great fit for every type of setting, since no game can do everything perfectly) whereas those who prefer to jump into the stats of a character and then fit a background of this seem to not enjoy it so much. That is just my own experience though; when I next run Fate Core, if it's a one-off then i'm going to have pre-generated characters created (with some limited customisation options) and if it's a campaign I may adopt something similar to how background and character connections work in Dungeon World to help determine Aspects.



Wednesday, 20 November 2013

Serpents Fall - Cast of characters


We're now on the run up to our third G+ hangout session for our Serpents Fall Fate Accelerated game so thought i'd post up a little about the characters that are taking part in the game:



* * *

Captain Benito, deposed Pirate King

Captain Benito was once the chosen King of the Sword Isles, ruling over the Scarlet Brotherhood, however the treachery of his black-hearted colleague Horningold Blythe laid the flashy pirate low; a great and powerful curse was laid upon Benito, it was intended to kill him but the strength of his Lemurian heritage allowed the Captain to avoid this fate, but the sea would forever afterwards shun him, visiting disaster and misfortune on any ship should Benito try to use it to voyage across the waves. Spat out by the seas of the mainline, Benito quickly discovered his curse and immediately set about trying to find a way to have it removed, even seeking out help from the renowned spirit shaman of southern Stygia, it was here he encountered the wandering outcast Ozuchi Komodo and the death priest Horesh Komani, each also seeking their own destinies.

Benito has recently encountered an old enemy of his in the shape of Captain Hannibal Hawkins, a lieutenant of Blythe's and one of the first people to call for his disposal; Hawkin's black corsairs seem to be in league with the savage Picts, kidnapping people for some nefarious purpose. With the aid of his friends Benito has captured Hawkins, taken his ship and freed the prisoners, although he sustained a severe skull injury in the process.

* * *

Gunnar Kron, norsican warrior seeking to atone for his past

As part of the Timber Wolf raiding fleet that ravaged Stygia, Kron spent many years as a terror to the more civilised people of Serpents Fall, proving himself worth the murderous and savage reputation that grew up around him; however when he was commanded to butcher those who could not fight back Kron refused and found himself forever outcast by the fleet. Ozuchi Komodo, the person who Kron had refused to kill, saw that the warrior had some part to play in the destinies unfolding and suggested that the forceful warrior join them. Kron now fights within his own code of honour, but the red spectre of his past constantly plagues him.

* * *

Horesh Komani, khemrian death priest

Born amongst the death-worshipping tribes of Khemri, Horesh showed an early aptitude for the death magics and spiritual workings of the country's priesthood, attracting the services of a death-raven spirit companion during his younger years; his rise to prominence however was watched with jealous eyes from certain quarters and, during his initiation exploring an ancient tomb, Horesh found himself forced into a position where he had to choose between the life of a fellow or advancing his own knowledge of death. Horesh found this decision easy to make and channeling death energy through his body slew his fellow priest.

As Horesh continues to expand his knowledge of the spirit world he finds himself increasingly drawn into situations where he must rely on the power of the spirits, but ever so slowly he finds himself owing a tangled web of favours that must someday be paid.

* * *

Ozuchi Komodo, last survivor of the komodo tribe

From the moment he was born Ozuchi knew that he had a destiny, the spirit world revealed it's secrets to him, that one day he was destined to help re-unite the fractured kingdoms of Stygia; however it appeared that his dreams would come to naught when the Timber Wolf raiding fleet were sighted on the southern coast and norsican raiders began to pillage and burn their way across the country. As his tribe fell, Ozuchi prepared to sell his own life dearly when again fate played it's hand and one of the warriors (a norsican by the name of Gunnar Kron), disgusted by the brutality of the slaughter, turned against his fellows and helped Ozuchi to escape.

Some time later whilst exploring a ruined temple in the jungles of Khemri, Ozuchi witnessed two death-priests battling and, as one fell, he recognised the survivor Horesh Komani as his khemrian counterpart, he knew that together the two of them could re-unite their splintered homeland.

* * *






Tuesday, 15 October 2013

Serpents Fall (Fate Fantasy Campaign) - Character Sheet - Amended

I have made some additional space on my character sheet and added an additional Aspect (Character Goal) to the sheet, this will be an Aspect reflecting what a character's driving passion or endgame is - once the goal is achieved the Aspect can be changed.




Monday, 16 September 2013

So what characters did we have in our recent Dungeon World game?

Recently I ran an impromptu tester game for Dungeon World for six of my local player, you can see my review of how it played here:


For this initial game we decided to just go with the basic options as presented on the Dungeon World character sheets, after genning characters we talked out the player characters bonds to each other and some elements of their backgrounds as directed by the rulebook; we ended up with the following characters:

  • Rundrig - Dwarf fighter - Come from a loud and proud family of warriors who have helped guard their dwarven mountain hold since memory began, his ancient axe has been handed down from father to son for many, many years. A few years before the game began, Rundrig freed Sistranalle from orcish slavers, allowing the elven bard to advise the barbarian Priscilla (saving her life); Rundrig considers that she owes him a life-debt although the barbarian woman does not agree, however the dwarf has sworn to protect the human wizard Xenos and worries about the abilities of Durga and Sistranalle to survive in the harsh environments where warriors such as himself tread.
  • Xeno - Human wizard - A sharp eye, wild haired human who comes from a mysterious land rules by powerful mages that lies somewhere across the western sea, knowledge of it having faded into myth and legend; not satisfied with the religious zealotry that his people head as a central tenant of their magics and outcast for his belief in magic as a science, Xeno fled eastwards to the known world. His arcane powers lead him to Priscilla, a vision of a shadow dragon and the girl telling him that she would play some pivotal role in the future of the world.
  • Jack - Human thief - A mysterious figure shrouded in mystery, the shifty thief tells contradicting stories of his background and wears the talismans of many gods hanging around his neck; working for Xeno he has stolen many things and arcane baubles for the wizard, including what seemed to be a roughly hewn jewel from the barbarian woman Priscilla, but that the human wizard Xeno knew to be a fossilised dragon egg.
  • Durga - Dwarf cleric - The older dwarf cleric has a sadness in his eyes and seems to carry the weight of the world on his shoulders; a follower of the Dwarf Father, god of honourable combat and conquest through strength of arms he places less value on upbringing or race and more on actions and deeds. Distrustful of Xeno and anyone who doesn't believe in the power of the deities he none-the-less admires Priscilla's strength and sees his attempts to convert her as a test worthy of his skills.
  • Sistranalle - Elf bard - One of the rare elves enamoured of the lives of the younger races, who chose to stay behind when his people sailed westwards across the sea to the mythic lands beyond human knowledge, Sistranalle finds beauty in the chaotically short lives of the younger races and, after being freed from orcish slavers by Rundrig and helped Priscilla escape from a desert basilisk he has set himself the task of chronicling her (mis)adventures. Delighted to have met the famous fighter Rudrig (who he had sung many ballads about), the elf has a friendly rivalry with the dwarf cleric Durga who, he thinks, takes life far too seriously; he accompanies the band playing ballads and histories on the mandalin that his father left behind as a memory of him. 
  • Priscilla the Triumphant - Human barbarian - A warrior from the icy northern wastes who travelled south, forsaking her tribe, when a new chief took over and outlawed women fighting alongside their men-folk; this did not sit well with Priscilla and she travelled south, reasoning that she could make a legend of herself in the soft southern lands beyond the deserts. She finds many of her new companions ways bewildering, especially Durga and his (amusing) attempts to convert her, she has appointed herself protector of Jack, knowing that the thief will eventually slip up and get himself in trouble; although unwilling to admit it she is flattered by Sistranalle's attentions and sees in him someone who shares her thirst for glory.


All of these characters were created using the basic rules (including the names and epithets chosen) and by spending a bit of time chatting about the world elements connected with them; it probably took about half an hour in all, if that, to get ready to play.


Tuesday, 13 August 2013

Fate of Cthulhu - FAe hack - rules

Having finished creating the various templates for the different professions in my FAE Cthulhu hack it was fairly easy to create some guidelines for accumulating stress when traumatic/insanity inducing effects are encountered and to note down some suggestions for derangements. The vast majority of rules can be used as per the Fate Accelerated rulebook.



My plan next is to write up some guidelines for creating a horror atmosphere using FATE (based on information from the toolkit) and jot down some possible FAE stats for the more prominent mythos entities.

The current version of the hack can be found here.

Fate of Cthulhu - FAE Cthulhu hack - Character generation

So I sat down last night with my trusty copy of Trail of Cthulhu (my preferred choice of the many, many different Cthulhu mythos flavoured games that I own) and decided that I was finally going to start banging down some of the ideas i've had floating around in my head for a FAE conversion/hack.


Why use FAE and not FATE core?

I'm running two games at the moment, my Rogue Trader game House of Black (run using FATE core rules) and my Secret of Specto Vale nWoD God Machine game (run using the Fate Accelerated rules); whilst I enjoy running both games, it has slowly dawned on me that there is a distinct difference in focus between the two games and, after some consideration, I believe it all boils down to how much attention the game pays to "stuff."

By "stuff" I mean equipment and possessions specifically, in my Rogue Trader game i've fielded all manner of questions regarding equipment, weapons, space ships, etc that are possessed either by the individual player characters or by the Rogue Trader dynasty that they work for (the eponymous House of Black); however in my nWod God Machine game I think the only question I have been asked regarding possessions or items is whether or not someone can have an item on them to pick a lock. Obviously not all of this is to do with the different iterations of the system being used, they are certain items and objects that you are assumed to possess in a Rogue Trader game (a space ship for instance) and the setting focuses a lot more on things (unlike nWoD and some other games); however I do feel that the Fate Accelerated (FAE) system has encouraged the players to leave the equipment list checking in the background, they know what sort of stuff their player characters have access to and that I will usually allow them to have something if it appropriate. For example: Smokey Thomson is an old school criminal in the God Machine game, the player doesn't have to ask if he has a gun or not or check his sheet, of course he had a gun; the players also seem a lot less concerned with the specific bonuses that their kit gives to them.

Another major advantage of the FAE system is that it is very easy to learn and pick up; I have only run two sessions of my God Machine game and all of the players have a very good grasp of the basic rules.

Fate of Cthulhu

I have always been a massive fan of H. P. Lovecraft's writing and have read the majority of mythos material written by him, along with some of the later mythos themed writings, I also have a number of Lovecraftian RPGs and supplements such as Call of Cthulhu, Realms of Cthulhu and Trail of Cthulhu (to name but a few). Recently when we started up a one-off game night a friend of mine ran an investigative/horror based Hunter: the Vigil game that sprawled over the normal one session limit (in-fact we're still playing it); it occurred to me that, although the story was good, I didn't find the system particularly conducive to quickly creating a character and getting a decent one-off session of RP done. Wanted to address this and show how I would do it when the GMing duties eventually swung back my way I turned to the FATE system as my go-to roleplay system at the moment; i've already gone on loads about how I think that the FATE system places story over accurate rule mechanics in previous blog entries and so I won't take up space doing it again, however, I thought back to how easy it had been to pick up FAE for my God Machine game and decided that this would be the game system for my horror one-off.

Having always been a big fan of the mythos, most horror games run by myself have a Cthulhu-esque flavour to them; not really wanting to create a complete Cthulhu FATE game from scratch though I turned to one of my favourite Cthulhu RPGs Trail of Cthulhu (you can see some of my thoughts on this game here) and began looking at it with a view to creating a FAE hack/version of the game.

Character generation & Occupations

Looking through Trail of Cthulhu a bit part of the character generation process is picking an Occupation, this sets your starting skills and a few other bits and pieces, you then (with most occupations) get to add one of two additional skills and tweak some little bits. Since FAE doesn't involve skills and I was determined to maintain the basic 6 Aspect approach of FAE (to make it easier on the players and myself) I decided that I would have each player pick a template for their character based on profession.

One example of this is shown below:

Archaeologist: A person who travels to strange and exotic places in search of the past.
Starting Stunts – Archaeology, Athletics, Evidence Collection, First Aid, History, Ancient Languages, Library Use, Riding.
“Well known in academic circles” – Once per session the character may gain access to the restricted area of a museum or library by using their academic credentials.
Starting Refresh – 1.

Instead of skills the template would define a number of Stunts where the character received a +2 bonus when dealing with a particular subject; also any other miscellaneous benefits could be represented by an additional Stunt (the "well known in academic circles" listed above for example).

Once this had been done the Starting Refresh for fate points of the character would be defined by their Occupation Template (those templates with less Stunts would leave the player with more refresh points remaining); this refresh could be spent to acquire additional Stunts or saved as per the rules in the FAE rulebook.

Overall I was pretty happy with the start i'd made on the character generation session and posted a draft on the FATE G+ community to get some feedback; my next aim is to produce a series of small/compact character sheets (one for each Occupation Template) so that the players just have to pick one, jot in a few details and they're good to go, making character gen really speedy.

The initial draft section is available here, any constructive feedback is welcome (I am aware the Scientist Occupation is missing it's Starting Refresh rate, it should be 3).

Tuesday, 2 July 2013

Character sheets for the God Machine Chronicle

Having finished working on the character sheets for my God Machine Chronicle game (run using the FATE system), in preparation for the first actual (post character gen) session i've typed up the character sheets in neat and added pictures (chosen by the players).


Thought i'd post them here so people could see the sort of Aspects, Stunts, etc that my players and I are including in our GMC game.

Saturday, 22 June 2013

So what are the group playing?

So after the players had finished discussing their characters I asked them all to think about where they lived; my only criteria for character at the start had been that they must either live in or spend a lot of their time in, the Specto Vale tower block.


At the end of this process we had the following characters:



Brian "Bulldog" Best



A jack-of-all-trades, bar stool philosophising truck driver in his early 40s who works as an internation smuggler and (on his days off) a volunteer hospital driver, however his mouth often gets him in trouble.



Brian spends most of his money on his van and is well known for his ability to keep it running with just sticky tape and hope; his appartment in Specto Vale being something of a man cave with a tv, futons and a few old steroes being the main furniture.



Catia "Cathy" Mizuro



Born in England but with Polish and Italian grandparents, Cathy wanted to become a nurse but washed out because she couldn't cope with the pressure and stress; using her ability to speak several languages she found work in counselling and administration. A reluctant member of the Residents Association, Cathy spends a lot of time on her computer and is fairly well known amongst tech savvy circles; recently she has begun to become concerned that someone is stalking her.



The money that she makes that doesn't get spent on booze, drugs and partying is spent on shoes and clothes, her apartment is littered with accessories.



Joe "Smokey" Thompson



A wiry, well-dressed criminal problem solver, Smokey finds himself seen as something of a dinosaur or dying breed by the new upstart criminals that frequent the estate, despite being well connected the world seems to have moved on and left him behind. Still, Smokey's reputation for ruthlessness and getting the job done means that he still finds work; when not at work he lives in a minimalist apartment miles from Specto Vale overlooking a park.



[ Unnamed ]



A failed chemist an student of horticulture, the young hippy turned to selling recreational drugs in order to fund her lifestyle; despite finding it sometimes difficult to get people to take her seriously, she has become well known amongst certain circles in the tower block. She lives in a flat where the majority of kitchen space is utilised for growing weed and only regular donations to the supervisor ensure that her flat is left alone.



[ Unnamed ]



Something of a local legend amongst the younger residents of Specto Vale, the old Polish man who lives in the dark apartment on floor 13 is something whispered about by children in hushed tones. Still, the man is a professional with connections to the mob and he deliberately cultivates a reputation to keep people away from him (even going so far as to remove the corridor light bulbs on his florr).




Character Generation for God Machine Chronicle game

We'll myself and the other five players for my God Machine Chronicle game met up last night to define some more details about the setting and create characters ready for the first actual session on 05/07/13; this was my first experience of using the Game Creation advice chapter from the FATE core rulebook so I was interested to see how it would go.


Designing the Setting



You might ask why I needed to design the setting when (if you've read some of my earlier posts on this subject you'll know that) I'd already specified that the game was going to be local scale and take place in a fictional East Midlands council block called Specto Vale? Well I'd left the setting of the game world fairly loosely defined, of course I had a few ideas kicking about that I wasn't immediately going to reveal to the players (since part of the idea behind a God Machine Chronicle game, and indeed any World of Darkness game is discovering the horror behind strange occurrences) but I wanted to get the players involved in coming up with some of the other setting elements. The rationale behind this is simple, if players create parts of the setting then they are invested in it and are more likely to be interested in it.



Setting Issues



Following the guidelines in the FATE corebook we decided to come up with a couple of current issues (that already exist within the setting) and a couple of impending issues (problems or concerns that have just started to make themselves known). After a bit of head scratching and discussion we arriving at the following:



Current Issues


  • Organised crime.
  • Racial tension.
  • Milk/local cats going missing.



Impending Issues


  • Residents being evicted.
  • Potential demolition/repurposing.

I wrote these issues down on index cards as we discussed them and, during the discussion, any interesting people or places that we mentioned were also added onto there own cards; we ended up with a stack of about 15 or so cards at this stage, including concepts and things such as:

  • Crime/racial tension.
    • Eastern europenas.
    • Tension between long time residents and influx of immigrants.
    • Graffiti tagging, racial slurs.
    • Conflict between new/old criminal elements.
    • Flags hanging from balconies.
  • Evictions.
    • Manager evicting housing association people to cram in the more profitable immigrants.
    • Residents association pettitions.
  • Missing milk/animals.
    • Escalating problem.
    • Has been reported- no action taken.
    • Connected with crazy cat lady?
    • Connected with chinese restaurant?
  • Residents association.
    • Do-gooders.
    • Door knocking Christians.
    • Leaders of the local scout movement.
    • Community events.
  • Crazy cat lady.
    • See the character from The Simpsons.
  • The manager.
    • Conservative MP.
    • Similar to the fat hacker from Jurassic Park.
  • Eastern European Immigrants.
    • Wage slaves.
    • 500 to a flat.
    • Right wingers (organisation).
      • Owner of the Red Lion, won't serve them.
    • Illegal immigrants.
  • New criminal element.
    • Youth criminals/new blood.
    • Gangsta wannabees.
    • Chavs.
    • "Attack the Block."
    • "Kids."
  • A stalker.
    • Huge coat and hat.
    • Scary male.
    • Hangs around.
    • "1 Hour Photo."
    • "The Watcher."
    • "Mine Hunters."
    • Infatuation?
  • Old polish criminal element.
    • Dying breed.
    • Boris the Blade - "Snatch."
  • A man smuggling in immigrants.
    • Bartek Prusees.
    • Bringing in Polish Immigrants.
    • New blood.
    • Scarred, tattooed villain.
      • Danny Trejo.
      • Robert Kcvepper.
    • Nasty piece of work.
  • Newsagents/bargain booze.
    • Asian man running shop.
    • Illegal poker nights in back room.
    • Dodgy cigs, bootlegged booze, misc cheap meat.
  • Chip shop.
    • Legitimate family business.
    • Old patriarch.
    • Always open.
    • Once a week does free meals for homeless.
  • Red Lion pub.
    • Plastic, sticky floored pub.
    • Known rough pub.
    • Boarded up window.
    • Cig machine with no cigarettes.
    • Mesh over bar.
    • Man who knows a man.
    • Old man drunks.
  • Chinese takeaway.
    • Cat meat?
    • Human meat?
    • Sex trade cover.
  • Young prostitute.
    • Taken under wing of older prostitute.
    • Likes older men.
  • Older prostitute.
    • Over 50.
    • Doing it to put her daughter through ollege.
    • Cougar.
    • Has a thing for old Polish men.

We then started creating the characters; it took a little while for people to get the idea of Aspects, but once the ball had started rolling most of the players seemed fairly comfortable with the concept, Stunts were a lot easier to explain.

After some discussion and noted down of stats we ended up with the following character concepts:

  • An eccentric old shut-in with ties to the Polish mob.
  • A multi-lingual hospital worker and self-confessed 'Lambrini Girl.'
  • A young female ex-chemist turned drug dealer.
  • A jack-of-all-traders bar stool philosophising lorry driver.
  • A wiry criminal problem solver.

Following the creations of concepts we moved on to creating links between the characters; I asked each person to come with an incident in their character's life and link two of the other characters in with it. This section of the character genning was very good fun as the players discussed things between themselves and began filling in some more detail about theirs and other people's characters.

  • The criminal problem solver: Hired the truck driver to retrieve a shipment of drugs from Eastern Europe (via his contact the shut-in) in order to provide them to the dealer.
  • The truck driver was approached by the problem solver to move some of the drug dealers supplies up north as a favour, he was injured whilst on the job and trying to effect a minor repair to his lorry and get chatting to the hospital worker whilst in the waiting room.
  • The drug dealer was providing the criminal problem solver with a cut from her dealing, she knows the truck driver as the "pick up man; she frequents the same chip shop as the shut-in and has spoken to him a couple of times.
  • The shut-in has chased away the stalker when he was following the hospital worker.
  • The hospital worker was feeling sorry for a patient in pain and, knowing that there was a dealer living in the same block as her, bought some weed for the suffering patient; she bumped into the criminal problem solver (who was there to pick up his cut) whilst she was there.

So how did the character generation session go overall?

Overall I thought the character/game creation session went extremely well; it took a few minutes for the players to wrap their heads around some of the elements that are most different IMO from standard roleplaying games (Aspects for example), however, once this hurdle was out of the way and I had explained to the group that the best Aspects were those that could be used in a positive way but that also suggested elements of plot or complications that could occur this progressed fairly rapidly. It was extremely gratifying to see all of the players getting excited by their characters and talking about how they were connected and what parts of the setting would most influence their characters.


In total the character generation probably only took us an hour of so, even with me explaining some of the concepts and going through how some of the FATE rules worked; the rest of the time was spent elaborating on various plot elements and discussion of the game setting.



So to sum up I have a stack of index cards full of interesting plot pointers and things that capture the players imagination, five very interesting and different (but connected) characters and several interesting threads (such as the missing milk/animals, the stalker and the crazy cat lady) with which to draw the characters in to the machinations of the God Machine.



Really happy with how that turned out and can't wait to run the first session in a couple of weeks :)