Showing posts with label youtube. Show all posts
Showing posts with label youtube. Show all posts

Tuesday, 30 December 2014

[RPG] Jadepunk Character Sheets

Some small alterations have taken place on the characters getting them ready for the first session (I tend to allow players to make minor alterations to their character sheets up until the third session), below are the current backgrounds and character sheets that we have.


Ba Tu Satoru



The man who would be known as Ba Tu Satoru was the son of the sculptor Yutaka Kazami. When he was a small boy, he made a friend at school, whose father was Isaku Jirou. One day, the fathers collaborated in a contest run by one of the council of 9, the goal was to present to them the greatest clockwork sculpture (fame and fortune as the reward). Kazami, being a sculptor by trade, lacked skill at engineering and making clockwork, while Jirou was poor at aesthetics, but they worked together to cover each other's faults. Additionally, since his father's eyesight began to fail, Ba Tu would help Kazami by working on the finer details of the sculptures for him, though everyone else believed that he was just there to watch.

On the last day of the contest, Jirou betrayed Kazami. He made his own son stop Kazami's son from trying to help his father. Jirou's son, while crying and begging for forgiveness, bound his best friend's wrists and legs and went into Jirou 's hideout with him. Jirou locked him in, until he could come back .Meanwhile, Kazami killed Jirou in a rage and then fled the city, abandoning the search for his son. Since Jirou could not arrive back to release Ba Tu after the completion the boy began to starve in his prison.

Ba Tu would have eventually died, had it not been for the chance arrival of Dogen Hōinbō, a blind professional assassin who just happened to be passing by at the time with his dog Kuro, who noticed the pair. Hōinbō saved the boy and took him in. The trauma caused by his near-death experience left him unable to recall much from before his rescue.



Sora Yoshida

Born to a Naramel nomadic tribe called the Red Talons Sora Yoshida spent his child hood years hunting for red jade out in the desert wastes with his family. Educated by the elders of his tribe Sora, became accustomed to the traditions and beliefs of the old gods, the pursuit of virtue.

While navigating the dune sea Sora came across a long abandoned village, uncovered by the erratic winds that trap the unwary. Upon approach an airship crashed into the village with a thunderous roar, not unlike laughter to Sora’s ears. Racing to search for survivors, only one is found close to death and covered in strange, almost animated tattoos. 

Before Sora could react the man grabs him by both fore arms and whispers to him, “My time is at an end but yours is just beginning, you have been chosen for a great task, Sora and I am afraid a difficult burden”.

The deserts are no place for children, so unlike the other clans Naramel’s youngsters grow up fast, usually gaining a hard survivalists edge. Sora already had enough problems with the weird dreams and compulsions that seemed separate from his own. He had though the incident at the abandoned village was a nightmare he had dreamt up until the incident at grey tower trading post. He had been unpacking satchels of red jade to be bartered for provisions when he suddenly found himself involved in a dispute with a water merchant and the local militia. 

With a strength that seemed beyond him he threw the guards into the fortified town wall.

To prevent his execution for this folly his clan smuggled him out and sent him to a distant relative in Kausao city.  There he confided in what would become his mentor about what he had witnessed, He believed the solution was to honour the old gods through an ancient series of traditional dances. Secretly also a martial art Sora spent several years practicing and perfecting this tradition. That is until his mentor’s temple is shut down by corrupt law enforcement cracking down upon any form of martial arts.

This leads Sora to end up coming into contact with the City’s less savoury characters in order to survive.  

In return for a favour owed Sora was able to learn something of his “condition” from a contraband book. It tells various tales of the land, some familiar to him while others totally alien. The tale of the laughing emperor was particularly interesting. It spoke of a legend of a man who managed to imprison a powerful spirit referred to as a djinn whose magic came from magical ink that adorned its body. Forced to aid in the creation of an empire, when the mocking emperor made a grave error in insulting the creature wishing it could stop him if he could, knowing that spirit could no directly lay a hand upon his owner. The djinn in retribution sacrificed itself into a thousand shards reportedly imbuing individuals who come into contact with them with the power to fight tyranny. 

A small faded illustration of a man bearing remarkable tattoos not dissimilar to Sora’s own was also provided. Most interesting was the bracelet the sketched described as being the way in which this dangerous legacy can be used. 

To find this item if possible and learn to control his tattoos Sora decides the time has come to fight back.




Kaiyu Yuuto



Background TBC



Monday, 29 December 2014

[Actual Play] Skyless City - Session 1


This is the first session of our new Jadepunk campaign, it finds our heroes aboard a sabotaged Aerum airship plummeting towards Kausao, perhaps our heroes weren't the only ones attempting to take advantage of the Governor's aerial tour of the city? But can they allow the massive collateral damage that the airship crash will cause?





Monday, 22 December 2014

[Video-RPG] Jadepunk Setting & Character Creation

Myself and the three players for our forthcoming (and as yet untitled) Jadepunk game (Thashif, Jenny and Mathew) did a hangout last night where we did character creation and a bit of setting creation (hashing out the basic details of the characters home district within KauSao city). Very enjoyable (as always with this group), and we've got the first session scheduled for Sunday 28th, really looking forward to running it :)


Thursday, 11 December 2014

[RPG] Fleshing out Kalkedos the Swamp Troll

Okay, so in our previous post about designing mythologically inspired monsters we came up with the basics for a creature called Kalkedos, once a greedy man who was cursed by the god of merchants when he killed his neighbour (a loyal follower of the god) after the man rebuffed Kalkedos' intent to woo his daughter, drowning the man in the swamps near his home. As he died the merchant, a loyal follower of his god, cursed Kalkedos and the god of merchants answered, lending power to the curse. Kalkedos was transformed into a lumbering, clumsy creature with warty skin, green the colour of envy, his mind twisted he gathers the filth of the swamp to him as his 'riches' blind to the fact that it is refuse and lashing out at another who dares try to steal from his treasure.

Bound to the scene of his crime, Kalkedos is unable to leave the swamp unless he receives the forgiven of the merchant's daughter (who fled when her father died), should this happen and she be able ot convince him to leave the swamp then the curse would be lifted.

So what else do we have to do?

Strictly speaking nothing, we can pick some appropriate stats from a monster manual/bestiary (or create some) and run with the monster as it is, however, there are a few additional questions that we help us flesh out the monster a bit more.

What does the monster look like?
We've already described Kalkedos as being green of skin and ugly of aspect, however we can flesh this out a bit further, keeping in mind the reason for his curse; since he was a greedy, grasping man I envision him as having long arms and powerful muscled hands that can shoot out of the water, grabbing prey, throttling it and dragging it below the water. Kalkedos also has large reflective eyes used for scanning the swamp for treasure and any trespassers attempting to steal what is his.

What abilities does it have?
Physical power is Kalkedos' main ability, however the god who punished him did not want him to die in the swamp (since that would end his punishment) so Kalkedos regenerates all but the most vicious of injuries in time, however, no matter what he stuffs into his huge fanged maw the creature is always lean and permanently hungry, denied the ability to sate his urges and lusts.

What are it's weaknesses?
Since Kalkedos is always hungry he is easily lured with food, his greed also leads to him being attracted to shiny objects whether or not they have any actual worth; however he is unable to look upon the truly beautiful since it reminds him of what he lost, seeing people or objects of great beauty drives him into a rage and he will go to any lengths to smash the offending object/person.

Is there a way to break the curse?
Besides the god of merchants, the only way for the curse to be broken is if the dead merchant's daughter or a direct descendant of hers, forgives Kalkedos his crimes and can convince him to leave the swamp; if this happens then his warty troll skin will slough off and he will be restored.
  
If you've come up with any interesting creatures using our guides please drop me a line at reddicediaries@gmail.com, i'd love to hear about your creations.



[RPG] Monstrous Questionnaire

As a companion piece to my GM Tips - Making monsters monstrous video, please find below a quick checklist for creating monsters based on a mythological model, answering these questions will give a bit of extra background and interest to truly monstrous monsters.

Questionnaire

1. How was the monster created?
- A result of divine procreation with a mortal (answer question 2).
- As a result of a curse (answer question 2 & 3).
- Created by a great power for a specific purpose (answer question 2 & 4).
- Monster is actually a form of lesser divinity or similar power (answer question 6).

2. If a divinity or higher power was involved in the creation what was the nature of the power involved?
(these descriptions are based on the greek gods listed on http://www.rickriordan.com/my-books/percy-jackson/explore-mythology/greek-gods.aspx but you can substitute your own)

- Sky
- Home & family
- Sea
- Agriculture & farming
- War
- Wisdom
- Music, poetry & prophecy
- Moon & hunting
- Fire & the Forge
- Love & beauty
- Merchants, Trade & Thieves
- Wine & celebration
- Underworld & Death
- Sleep
- Victory
- Choices
- Revenge
- Messages & Communicaiton
- Magic & spirits
- Luck & Fortune

If the monster is the offspring of a god then it's powers will be related to their parent although they will normally be reflected on the physical appearance of the creature.

Example: The god of sky may sire a creature with huge wings or that is feathered like a bird.

Example: The god of sleep may give birth to a creature that only exists during the hour of dreams (night-time) or that can only be seen in the time just after waking when dreams are closest to the real world.

3. Why was the mortal cursed?
- Directly insulting the god.
- Taking actions that directly oppose the god.
- Wronging loyal servants of the god.
- Mis-using a talent/abilities granted by the god.

A mortal cursed by the god will tend to have powers and abilities that reflect those of the deity that cursed them, however they are often made twisted and grotesque.

Example: The god of sky may curse a person to become a monster harpy, a twisted bat-like creature with a barely human face.

Example: The god of sleep may trap a cursed person away from the waking world allowing them only to communicate in dreams, or perhaps they cause bad dreams and trouble sleep wherever they go (making people irritable and causing them to turn on the cursed individual).

4. What purpose was the monster created for?
- To punish those who oppose the gods.
- To guard something precious (also answer question 5).

Monsters created to punish someone are normally specifically tailored to deny those being punished some aspect of their life that they value or require, without simply killing them.

Creatures created to guard something precious are normally encountered only in the vicinity of the thing that they are guarding and have senses that cover the area, making it very difficult to sneak up and purloin their treasure. However, most such creatures have a method via which safe access to their charge can be obtained incase the gods should seek to send a favoured servant to acquire the item.

Example: The god of sky creates a giant eagle to guard one of his thunderbolts, the bolt lies in a huge nest constructed by the beast on an impossibly tall mountain.

Example: The god of sleep creates a monster to punish a debauched town of celebrants, the creature pursues them through dreams which begin pleasant and turn to nightmares, causing them to wake without the benefit of rest.

5. Where is the precious item located?
- In a faraway land.
- In a geographical inaccessible place (the bottom of an ocean, the top of a mountain).
- Protected in a hidden demi-plane accessible only via a portal or when specific conditions are met.
- The item is located inside or is part of the creature itself.

6. Which deity is the creature related to or affiliated with?
- Pick one of the deities from question 2 (or add your own).
- Then choose a more specialised/specific element that might fall under their portfolio (ie. clouds for sky, nightmares for sleep, vanity for beauty, etc).
- A lesser divinity will have powers and abilities related to it's specific portfolio, these will be reflected on it's physical form to a lesser degree.

Example: Related to the war god, a lesser-divinity of violence & fury may appear as a huge man with bulging muscles, glowing red eyes and a permanent expression of fury.

By making choices from this list and thinking about the various elements you should be able to create a monster in the style of the ancient greek/roman myths.


As an example: I'm going to create Kalkedos (the swamp troll from the video) by using the questionnaire.

Kalkedos the Swamp Troll

1. How was the monster created?
- As a result of a curse (answer question 2 & 3).
Kalkedos killed his neighbour when the man rebuffed Kalkedos' intent to woo his daughter, drowning the man in the swamps near his home.

2. If a divinity or higher power was involved in the creation what was the nature of the power involved?
- Merchants, Trade & Thieves
As he died the merchant, a loyal follower of his god, cursed Kalkedos and the god of merchants answered, lending power to the curse. Kalkedos was transformed into a lumbering, clumsy creature with warty skin, green the colour of envy, his mind twisted he gathers the filth of the swamp to him as his 'riches' blind to the fact that it is refuse and lashing out at another who dares try to steal from his treasure.

Bound to the scene of his crime, Kalkedos is unable to leave the swamp unless he receives the forgiven of the merchant's daughter (who fled when her father died), should this happen and she be able ot convince him to leave the swamp then the curse would be lifted.

3. Why was the mortal cursed?
- Wronging loyal servants of the god.
Killing the merchant.

If you produce any monsters using this system drop me a line about them either to reddicediaries@gmail.com, i'd love to see your creations.



Tuesday, 9 December 2014

[Video-RPG] GM Tips: Making Monsters Monstrous

In this video I talk about ways to reclaim that feeling of monstrousness for the various vile and evil creatures that may lurk in forgotten corners of your campaign world.


[Video-RPG] RPG Interview with Gary Harper from RP Haven (Dragonmeet 2014)

At Dragonmeet 2014 we also had the opportunity to talk to Gary Harper from RP Haven about the work they are doing within the community to promote roleplay.



RP Haven website: Http://www.rphaven.co.uk


The MP3 version of this interview can be downloaded here:
https://drive.google.com/file/d/0ByVpAo4rxDGuS3pmUi1qVm5UVjQ/view?usp=sharing

Monday, 8 December 2014

[Video-RPG] RPG Interview with Leo Marshall from Indyhippo (Dragonmeet 2014)

An interview with Leo Marshall from Indyhippo at Dragonmeet 2014 where we talk about indy games, the future of story lead games and the UK RP Design Collective.


UK RP Design Collective website: Http://ukrpdc.wordpress.com/


MP3 version of this interview available here: 
https://drive.google.com/file/d/0ByVpAo4rxDGubExKN0FWMTlqUXM/view?usp=sharing

[Video-RPG] RPG Interview - Graham Bottley from Arion Games (Dragonmeet 2014)

At the recent Dragonmeet Convention we were lucky enough to be able to grab a few minute's of Graham Bottley's time to talk about previous projects from Arion Game including (of course) the re-release of Advance Fighting Fantasy, and also what the future holds for Arion.


Arion games website: http://www.arion-games.com

The MP3 version of the interview is available here: 

Tuesday, 2 December 2014

[RPG] Numenera Session Notes

I've just finished running a very enjoyable Numenera where the whole of reality and even people's memories was questioned by the player characters before they discovered the horrible truth that the world they thought that they knew had been ended hundreds of years before at the hands/tentacles if an alien menace called the Widow Makers and that their world was a copy saved from destruction through the mind of a genius Nano and the power an ancient machine called the Latos.

The final session of the game was broadcast live (despite some technial difficulties) and can be watched by clicking on the video thumbnail below.




Despite the dark premise the game ostensibly had a happy ending with one of the player character taking the place of the previous occupant at the heart of the machine and repairing the damage done to their world.

Given that the campaign has now finished I thought that i'd share some of the notes that I made in advance of the final session; a lot of this had existed up until this point only in my head but I wanted to get it all down in black and white before the last game.

The picture below shows the bizarre ecology that existed within the bowels of the great machine:


The picture below shows the rough layout of the area where the final session took place:


More details about the stalactite tower hanging from the cavern roof and the inhabitants:


A closer look at the great machine:


A few quick sketches and stat-notes for the potential encounters during the final game:



I really had a great time playing Numenera, the system is fairly easy to use (although not the most intuitive i've ever used) and get to grips with and the strange background is great, encouraging you to think of truly weird concepts and use them in ways that you might not have considered before.

Wednesday, 3 September 2014

G+ Business Page - Simple tutorial

There was a lot of fuss when G+ and Youtube were linked, people complaining that they had to use their real names on their Youtube accounts now; well you actually don't, if you link a G+ Business Page to your YT account.

I've put together a simple tutorial on how to do this below that I hope will help.

  • You must be logged in as your main G+ profile.




  • Choose business type, I went for Brand



  • You will then be taken to this screen where you can set up profile pic, settings, etc and post as your business page.


  • You will still be able to access all of your other pages and your main ID.

 

  • To link a page to your YT account go to settings




  • In settings scroll down to third part tools and click on set up a password.


  • You will then be prompted to enter your main password



  • Create password, this will allow you to sign in as your G+ business page.



  • You should see this screen.



  • If you now log out of your main user area you will be able to sign back in using the business page username and password (in this case the username was test-page-1645@pages.plusgoogle.com).




  • To add a gmail account to your G+ business page (which also has the nice side-effect of making your username/log in for the business page a bit more user-friendly), go to https://accounts.google.com/b/0/AddMailService#inbox, as long as you are logged in as your G+ business page the gmail account will automatically be assigned to your new business page.




  • You will now be able to log in to your business page as your new gmail email address.




  • If you have an existing YT account then you should be able to link it to a G+ business page using the settings on Youtube (make sure you have your login and password for your G+ business page.)




Friday, 6 June 2014

Dyvers Great Blog Roll Call 2014 and moving towards a more video orientated format

I've recently been reading through Dyvers 2014 Great Blog Roll Call and was very pleasantly surprised to see this blog mentioned in the list, i've quoted the entry below for convenience:

An enjoyable blog that has recently begun to focus more on an AV aspect of blogging than on a written one. An interesting blog all the same.

I especially found it interesting the mention of an increased focus on the AV aspect of blogging rather than the written one; this was something that seems to have crept up on me gradually (and without me really thinking about it) as the games that I was writing about originally wrapped up and I started playing more online games. Since the online games were normally recorded anyway it seemed logical to make videos about them rather than write a lot of stuff about them (session reports aside); i've always been a believer that you can take something positive out of almost any feedback so I looked back over the blog and, having been made aware of it, I think that the author of the Roll Call was correct, all of my blog entries recently had been links to videos or session reports.

This was something that i'd not really considered up until it was mentioned, however, now that I am aware of it I plan to do something about it; my Youtube channel (which I enjoy very much and will be continuing to support) receives at least one video uploaded per week (assuming no accidents or real-life emergencies), normally on a Wednesday, going forward it is my intent to do the same for my written blog, designating Wednesday evenings firmly as blog & video evenings. Of course i'll still be linking to videos in the blog but I wouldn't want to abandon the written aspect of blogging since I find it gives me a different sort of enjoyment to creating videos and is also something I can do whilst sat downstairs whereas videos have to be set up to have minimal background noise, lighting, etc.

Also I have a new game starting this weekend, a Dungeon World game set in the Dark Sun campaign setting (or at least something based loosely on it, since a large part of Dungeon World's enjoyment comes from finding out about the setting as you play) so expect some blog entries about that shortly :)

Many thanks to Charles Atkins author of the Dyvers 2014 Great Blog Roll Call for his kind words about the blog and for bringing to light something that had escaped my notice, I hope to use the feedback to see my blog (and Youtube channel) go from strength to strength.




Monday, 13 January 2014

Red Dice Diaries - video uploads

Recently i've been thinking about the frequency with with I upload videos to my Youtube channel, and i've generally approached it in a fairly sporadic way so far, posting videos when and where inspiration strikes me. I've been trying to discipline myself when it comes to managing my RPG campaign notes recently and have already started to see that have a positive effect, allowing me to manage my time more confidently (which is important considering the amount of games i'm involved in ATM, not to mention real-life commitments). My channel is now approaching 200 subscribers (197 as of time of writing, thank you everyone out in Youtube land who had subscribed, it is great appreciated :)) it has struck me that my channel might benefit from some of the same disciplined treatment.

Starting this week I have set myself the aspiration of putting out a single new video every Wednesday, this seems a fairly manageable target and should hopefully give the people following the channel a more regular schedule for new stuff being uploaded rather than the sort of scatter-gun approach that i've been taking so far.

So what videos do I have in mind at the moment?

Well the following are just some of the ideas that I have that I want to get around to filming:

  • Review - Age of Arthur (Fate)
  • Review - Within the Ring of Fire (RAW Immersive Games)
  • GM tips - Getting new players involved in RPGs
  • GM tips - how to encourage players to be more active in sessions
  • LARP bugbears - lengthy NPC briefs (with no notes)
  • Roleplaying based around equipment
  • Plus the usual actual-plays and stuff like that

I'm really excited and looking to the more regular schedule and filming some more videos over the coming weeks, hope that the people who watch my channel (and anyone who is new to it) will enjoy the videos :)

I'm not sure yet whether i'm going to use the new schedule to also update this written blog, I expect that i'll try it for a bit and see how it works.



Tuesday, 22 October 2013

Reflecting on the first Serpents Fall session

Well we made our first attempt at running an introductory session of Serpents Fall (our G+ Fate Accelerate Fantasy game) last night; i've just sent off messages to all of the players in it asking for feedback and thought i'd put my own views in this blog.

You can find a link to the video footage here.

For me the game was something of a mixed bag, consisting of both positives and negatives; since I was on a bit of a downer following the amount of work that myself and the players had put into the campaign setting only to have the first session so dogged by technical hitches I thought that i'd list some of the positive and negative points in an attempt to cheer myself up:

Positives
  • Everyone seemed to enjoy the session.
  • Character genning was fairly quick and I really loved how the players all grabbed hold of the story based idea of the Fate Accelerated rules system.
  • Was good to do some tabletop with friends whom I don't get chance to game with (in that format).
  • The player characters seemed to gel as a party with the first flickers of IC banter and relationships forming.
  • We managed to carry out a small introductory (since not all players are familiar with the Fate Accelerated rules) combat that went off fairly well.
  • The scene is now set for the next main session.
  • All of the players seemed willing and keen to do another session.


Negatives
  • Almost constant technical problems meant that we had people dropping out and jumping back in, I got booted from the hangout twice meaning that we ended up having to film it in three segments.
  • Due to the tech problems the game felt a little dis-jointed since we had to keep re-capping for people who had dropped out and re-joined.

In Summary

Despite feeling a little down about the campaign when I originally sat down to start writing this post, looking at the list of positives and negatives there are far more positives from the game than their were negatives, indeed the only negative points seem to stem from the technical issues that we had.

Writing this post has cheered me up no end and made me far more optimistic about the potential of Serpents Fall as a long running campaign; I'm now going to wait for the players to get back to me with their feedback and see where we go from there, our next session is scheduled for a couple of weeks time - hopefully we'll have a bit better luck on the technical side of things and we can just jump straight into the game :)



Tuesday, 24 September 2013

Expanding and linking my channel

After Jacek Brzezowski commented on one of my videos on G+ about setting up an RSS feed it occurred to me that I had a number of different 'pages' spread across the internet to do with my blogging and Youtube channel; it occurred to me that it might be a good idea to consolidate them.




Below is the current list of 'pages' for my channel:









Wednesday, 18 September 2013

Planning for my first G+ game


Okay, so a few friends of mine who I do LARP (Live-Action RolePlay) with and myself were chatting a while back about tabletop roleplaying and I was telling them about some of the games that i'm GMing at present; now most of them live a fair distance away and a couple of them were lamenting the lack of tabletop RPG action in their area, also, although we all meet up for weekends of LARP there's not quite the same impetus to travel the length of the country in order to do a single night of tabletopping. Given that a few of us have been getting more into Google+ and Youtube recently (https://www.youtube.com/user/MrLARGEJO/) and i've seen numerous recording 'actual-plays' of people using G+ hangouts to play RP sessions over the net we talked about doing something similar; now life, as it often does, got in the way and we never really got to do anything about it as we were swept up in the chaos of the 2013 Lorien Trust LARP mainline seasion.

Recently I decided that we really should make an attempt at actually pushing forward with a session, partly because i'm keen to experiment more with G+ hangout roleplaying and also because i'm interested in seeing what it's like tabletopping with people whom i've only ever really done LARP or boardgames before (both of which are quite different); so I set up a facebook event and arranged a date (this Sunday evening), but then of course we were left with the question of what do we play?

I have numerous RPGs on the shelves in my room but, given that this is the first TT experience for a couple of the players and that it was our first time at RPing over G+ I wanted something that was simple to pick up, kept the game very dramatic and allowed it to move along reasonably rapidly since we only have about four hours of gaming realistically since most of us have work the next day, I want to cram as much game into those four or so hours as possible. As usual when I want a good game to introduce new-comers to TT RPing i've turned to one of my favourite systems, Fate Accelerated Edition (FAE) along with a brilliant G+ Fate roller extension (http://www.diceboy.com/).

One of the players is quite new to TT and wants some sort of easy to get into fantasy game because, although new to TT, the LARP that we do is fantasy based and he has experience of lots of fantasy films; this is fine, i've already done some consideration of how to adapt FAE to a D&D-esque setting (detailed in previous blog posts). For this game though, i've decided to keep things simple (anything not mentioned below is as it is in the core FAE book):

Aspects: In addition to their High Concept and Trouble, players will also have a Race aspect (dwarf, orc, etc) that can be invoked (as normal) whenever they perform an action that fits with the concept of their race (i'll be keeping it pretty simple and stereotypical for this game, orcs are brutish and violent, dwarves are rigid, stoic craftsmen, etc etc).

Magic: In order to have magic a sorceror must have the Aspect 'Sorceror', they must also have a Stunt (or Stunts) that defines their type of magic; for example, a sorceror may have the Stunt 'Fire magic' and all of their spells will involved heat or fire in some way. Magic will use the normal action rules as described in FAE (attacking, defending, etc).

Equipment: Unless taken as a Stunt equipment is assumed to be of insufficient quality to make any real difference to the dice rolls, if taken as a Stunt then it can add the normal +2 to an appropriate situation.

Taking inspiration from the recent Dungeon World session that I ran, I intend to use the player character Aspects (and a brief Q&A with the players at the start after character gen) to create a rough map of the world and detail out the major threats/challenges, once we have this i'll run with what i've got and see where it goes from there. Assuming all goes well with the technical side of things then the game will be recorded and uploaded to my Youtube Channel  when we've finished the session.



Tuesday, 10 September 2013

FATE musings: Merged FATE and D&D next

As people watching my youtube channel may be aware I recently reviewed the playtest D&D Next material that has been released:


Whilst looking at the D&D material it seemed obvious to me that the creators of D&D Next had realised that the crunchier rules systems were slightly falling out of favour currently and that a new crop of more storytelling orientated games were proving increasingly popular with the RPG market.

I was idly doodling away at some ideas after filming the video and thinking about how one of my Rogue Trader players isn't a particularly massive fan of the FATE system, when it occurred to me that D&D Next would be eminently adaptable to work with FATE, perhaps more so than any earlier edition of the game.

I'll admit that i'm mainly coming at this from a Fate Accelerate Edition (FAE) point of view since that's my FATE system of choice at the moment; lets have a look at the D&D Next character sheet:


Ability Scores

The standard six abilities familiar to any D&D player, STR, DEX, CON, WIS, INT and CHA - these could easily be used as your approaches in a FAE hybrid.

Skills

D&D Next doesn't appear to have a skill system in the same way that previous versions of D&D games do, however there are class and racial abilities (plus feats although these are an optional subsystem in Next) that give you bonuses to certain rolls. Most of these work in such a similar way to Stunts that any conversion would be very simple.

Weapon & Spell Attacks

Although FATE (and particularly FAE) don't by default offer a lot of granularity to weapon damage, there are a couple of systems suggested in the FATE core book that would work fine and numerous variants available; assuming of course that the FATE GM wants this level of complexity for weapons.

The same pretty much goes for armour.

Class Features & Racial Traits

Racial traits are a small group of bonuses acquired for being a dwarf or an elf for example; these could easily be wrapped up in a single racial Aspect.

Class features might be a little more difficult since generally FATE characters start off more competent than the standard first level D&D character but they don't advance or change as much; by representing class abilities as Stunts this can be simulated in a couple of possible ways:
  • Allow the PCs to start with a few more Stunts before their refresh rate starts to drop.
  • Increase the frequency of milestones within the game.


Lore

This is a new mechanic for D&D Next where you receive a bonus on intelligence rolls if you have that particular area of Lore ticked on your character sheet, again this is easily accomplished with Stunts or Aspects.

The Advantage

One of the main new mechanics that I like is called Advantage/Disadvantage, basically if you have the advantage then you roll 2D20 instead of one for a test and take the highest result, if you have the disadvantage then you take the lower result.

I can think of a couple of ways this could be done in FAE:
  • Keep it the same, a players rolls his 4DF twice and picks the higher or lower result.
  • If the PC has the advantage give them a free re-roll without them spending a fate point and the player chooses which result to use; if they are at a disadvantage then the opponent may force them to re-roll and the opponent chooses which result for them to use.
Spells

Spells and magic would be a trickier conversion and it's one that has been covered extensively elsewhere; to keep things short I would suggest an Aspect that allows you to use magic and then having either a Stunt or an Aspect for each spell.



Tuesday, 20 August 2013

Things I learnt making an RPG youtube video

Inspired by several members of the Youtube RPG brigade and various youtube footage that I had watched about tabletop RPGs I decided to have a go at making a couple of videos myself and uploading them to my youtube account (the results can be seen here for anyone interested). The videos that I made were fairly spur of the moment affairs using just the built in webcam on my laptop, without any real planning (or experience of handling video footage); although the videos didn't turn out too badly in my opinion and most people were fairly kind and constructive in their feedback there were a few things that became obvious that I thought i'd pass on in this blog to anyone else who is thinking of making Youtube RPG videos:


  • Have some notes ready to prevent stumbling over words or rambling.
  • Make sure that any props or the like are ready to go or (preferably) have them edited in afterwards to save fumbling around for a book (or whatever) during the video.
  • Do a quick rehearsal or run through of what you plan to say first, this helps enormously when you come to record.
  • Have a play around with some of the free video manipulation software available on the internet (i've been doing this myself and plan to incorporate what i've learnt into my future videos).
  • Talk clearly and concisely, trying to minimise long pauses.

Overall I quite enjoyed the experience of making the videos and definitely plan to make some more in the future (I would recommend anyone at least try it), i've gained a few subscribers and have had some encouraging comments; hopefully by following the advice above i'll be able to make some slightly more published videos.

If you plan to make some videos and are perhaps looking for some more advice, you could do worse than joining the YouTube RPG Brigade G+ community.