Showing posts with label RPG. Show all posts
Showing posts with label RPG. Show all posts

Monday, 19 January 2015

[Video-RPG] First look at the Witch RPG by Angry Hamster Publishing

TheRogueDM and myself take a two-part first look at the playtest package for Witch that we received from Angry Hamster Publishing:

Part 1 - Contents


Part 2 - Opinions



Liz C. from Angry Hamster was also kind enough to post a video response to our initial queries and thoughts about the playtest package, you can find this below:


Sunday, 4 January 2015

[Handout-RPG] Jadepunk NPC Journal

In addition to providing a newsletter for my players (as detailed in my last post here) I also wanted to create a sort of NPC journal that would store details on major NPCs that have been encountered and that would act as an aide memoir for both my players and myself; i've created a rough draft PDF document that i've uploaded to the game's facebook group, there are only a couple of NPCs in it at the moment since we've only just done our first session, but it will grow as the game goes on.

I attach a couple of screenshots below:



[Handout-RPG] First issue of my Jadepunk Newsletter

As you may have seen in previous posts i've been toying with the idea of making a newsletter for my Jadepunk game and i've now completed the first issue, thought i'd post the link here incase anyone wanted to have a look (it's fairly basically in terms of layout since I didn't want it to be unnecessarily cluttered or over-complicated).


To make this available to my players I have posted the newsletter link in a document of useful links that we use and have saved on the games private facebook group.


Friday, 2 January 2015

[RPG] Kaiyu Yuuto



When I originally published my post showing the characters for our Jadepunk, we hadn't yet received the background for Kaiyu Yuuto (played by theRogueDM) since Jenny was feverishly working away on the background, well it's now arrived and it was definitely worth the wait; I thought it was worth putting in a quick post to show the work that has gone into the background, so without further ado, I present Kaiyu Yuuto...

Kaiyu Yuuto


Please note: All of the text below was written by theRogueDM.

Aspect: Portrayal - “Aristo-Rat”

Yuudai: 雄大 juːdæɪː Great, manly; hero
Yuuto: 優翔 juːtɔː Gentle, superior; [to] soar, fly

It’s all in the name.

Aspect: Background – “Black Sheep”
The Kaiyu estate upheld family and honour, and every new addition to the household was given a name that reflected the reputation of the Kaiyu. Kaiyu Yuudai, the eldest son, was no exception; a boy of seventeen, with the entire estate as his inheritance. He was born into the privileged, and the privileged are established for life.

Yuudai was in the middle of his weekly orienteering class with his father. Their route took them through the nearby forest and would last at least another hour. Yuudai was already bored; he knew this forest well and could easily navigate it without a map. He cringed to himself when he remembered what else was to come that day: mathematics lessons until dinner, and then another high-profile soiree. His whole life encompassed elements to prepare him for his role in the Kaiyu household, once he came of age. Yuudai was not yet sure, however, if it was worth it.

Suddenly he broke out of his train of thought when he heard what sounded like shouting coming from off the main path, near the base of a steep hillock. Yuudai insisted that he and his father investigate.

“You’re hearing things,” his father replied. “It is probably just a bird.”

“It sounded more like a person.” Kaiyu Akihiro shrugged indifferently.

“Then it must be a child playing in the pauper huts.” Yuudai hated the term ‘pauper huts’. Kaiyu Akihiro started his horse off again along the main path, but Yuudai had already decided he was going to come back for another look around.

The next morning, Yuudai headed to the forest alone very early. After a more thorough search, he heard someone coming. Thinking it was his father, he hid from sight. However, it was in fact a young girl around his own age. He watched her enter a seemingly invisible opening in the rock which no one could possibly notice unless they knew where it was beforehand.

He followed shortly afterwards through the concealed entrance, which opened up into a large cavern. Torchlight danced off the red sandstone walls in glorious harmony with the silhouette of the girl Yuudai had seen just a moment ago. Gazing at her once again, she was positioned on a raised platform in the centre of the cavern, performing seemingly flawless acrobatics for someone of her age and build. Yuudai, feeling cocky, attempted to sneak up on her. Unfortunately a small piece of driftwood crackled underfoot and immediately he felt a curled fist whack him between the ribs. Yuudai’s knees buckled and he fell to the floor.

“What are you doing here?” the girl barked. “This is top secret! None of you Kaiyu are welcome here!” Yuudai moaned and squirmed on the floor, attempting to get up again.

“Not bad for a girl. Do you always greet a gentleman this way?”

“HA! Gentleman?” she laughed. “Bit small for a gentleman aren’t we! Here, catch!”

Yuudai looked up to see a blade heading straight for between his eyes. Without even having the time to think, he vaulted himself off the floor and clumsily landed a foot away from where the knife now lay in the soft soil.

“Are you crazy?!” Yuudai screamed. “That could have killed me!”

“That was the idea,” the girl replied coldly, before drawing a short wakizashi.

“Do you even know how to use that thing?” Yuudai asked her, still dumbfounded by the situation.

“If you are a gentleman, then fight me like a gentleman. We Jianghu are merciful, after all.” She tossed Yuudai another sheathed wakizashi. Reluctantly he drew it, keeping a close eye on her.

“You are one of the Jianghu?”

She launched herself forward and he barely managed to block her strike, once again landing on the soft floor. His fencing training suddenly engaged in his brain and he nimbly rolled away and stood up in a ready stance – his left hand behind his back and his right hand pointing the wakizashi in front of him. It felt light and balanced in his hand; his hand-me-down fencing swords were nothing like the craftsmanship of this new blade. Now Yuudai’s confidence was growing, he tried to address his attacker once again.

“If you are one of the Jianghu then we are not so different. I may be one of the Kaiyu but I don’t exactly enjoy it.”

The girl performed an uppercut with her blade, and once again the torchlight danced on the red sandstone. This time Yuudai was ready for it and he swept an arc through the air with his own sword. A clang sounded in the cavern and echoed off the walls.

“How could you not enjoy it?” the girl replied angrily. “You have everything. Food, shelter, servants, soft beds… We have none of those things and all thanks to his Most Benevolent Excellency!” Her wakizashi did a quick swipe towards Yuudai’s shoulders, but just in time he veered himself backwards. He backed away even further, intending to put an end to the fight. The girl, however, had no such intention.

“You Kaiyu will not stand in our way while we take what is rightfully ours!”

“I have no intention of standing in your way!” Yuuto shouted. “And stop calling me Kaiyu! My name is Yuudai!” His adversary stopped in her tracks with a puzzled look on her face.
“Yuuto sounds better to me,” she replied with an apathetic look.

As if that’s so important right now! Yuudai thought, but he played along.

“But that’s not my name! My name is Yuudai!”

“Really? So did you name yourself, or did one of your family members decide that name would be fitting for you?” Yuudai was speechless. “If you are a Jianghu, you name yourself. If you have no intention of standing in our way, you are not a true Kaiyu.” The girl sheathed her wakizashi while Yuudai looked at her further.

“What did you name yourself, then?”

“Shizu.” Yuudai laughed.

“But you’re not silent, or else I wouldn’t have heard you.”

“Your father didn’t hear me,” Shizu replied. Yuudai once again said nothing. “You are not like the other Kaiyu. You don’t go running to your mother at the first sign of danger. You seek to know the truth.” Shizu outstretched her hand. “I can show you the truth, Yuuto.” This time, the way she addressed him was poetic and soothing, even if it was not his name. For a split second two silhouettes on the red sandstone were joined and at a standstill as he inhaled deeply, and took her hand.


Aspect: Inciting Incident – “Careless Talk Costs Lives”
Five months passed.

Once again the silhouettes danced on the red sandstone, but they were always joined in some mystical fashion. Yuuto and Shizu were practising their weekly sparring, although this was a much more passionate art than fencing. It spoke to Yuuto much more, and he had improved greatly since the first time he had entered the Jianghu cavern.

Yuuto’s mindset had changed as well. No longer was he caught up in the frivolity of the Kaiyu life as much as his family intended him to be, which concerned them. It was only until he returned home that evening when it became apparent where his father was waiting for him.

Yuuto’s father Kaiyu Akihiro was sitting in his evening armchair, smoking one of his favourite brands of cigar, but once he heard Yuuto enter the house, he drew a breath so harshly that the butt of the cigar resembled a hot poker.

“Been out again, have we Yuudai?” Kaiyu Akihiro questioned while still seated in his evening armchair. Yuuto entered the room, and the heat of the fireplace hit his cold skin. “You look cold, son. Come, sit by the fire for a while and tell me what you have done today.” Yuuto could hear something strange in his father’s tone of voice, and didn’t like it.

“I was practising my fencing again. You know how passionate I am about fighting,” Yuuto claimed.

“Ah yes, you seem to do a lot of that nowadays which is all well and good, but I fear that you are lagging behind in your studies.” Yuuto suddenly tensed up and thought he should make amends.

“Yes, father, I will go and study now,” he said, getting up to leave. But Kaiyu Akihiro stopped him.

“Wait! Hold on, boy!” he replied with a laugh that cut through Yuuto’s heart. “Let me see this sword of yours. It will be interesting to see which one you have shined to the most.” Yuuto’s heart felt split in two, and a hot bead of sweat trailed past his temple.

“I will show you later, father… after my studying.” Kaiyu Akihiro was not convinced, and his mask of sincerity was suddenly removed to reveal a much darker underside.

“Kaiyu Yuudai - you would not disobey your father now, would you?” Slowly, Yuuto opened his bag where he kept his weapon, and revealed his trusted wakizashi. Kaiyu Akihiro took it and studied it for a moment.

“This is not a family weapon. Where did you get this blade?” Yuuto quickly stuttered an answer.

“I bought it myself. From the market.” Kaiyu Akihiro gave Yuuto an unsettling leer.

“If you bought it at the market, how much did it cost?” Again, Yuuto had to think on his feet.

“1200.” Kaiyu Akihiro’s leer did not change.

“Don’t lie to me, Yuudai. Such a blade is far superior to that price. I have never seen you with this sword. If you bought this from a market you would not hesitate to show us all. You are hiding something from me.”

“No…”

“Someone gave this to you. Who?”

“No one!”

“Really…” Kaiyu Akihiro pulled the blade out of its sheath and examined the underside of the guard. Strange writing was inscribed there, and Yuuto’s father widened. “This is a Jianghu sword. You have been associating with the Jianghu!”

At that, Kaiyu Akihiro called two of his male servants.

“Take Kaiyu Yuudai to the cellar and make sure he doesn’t leave,” he stated as he pulled on his coat.

“Sir?” one of the servants questioned.

“Do as I say!” Yuuto’s father cried. “Or do you want to be kept down there as well?” His voice calmed again to a soothing voice, like the soothing voice of an assassin before the blade enters your heart. “When you’re done with that, get my horse.” He turned to his son once again. “Then we’ll really see whether you got this sword from a market.”


Aspect: Belief – “Nobility is a Virtue, Not a Privilege.”
Night had fallen, and the cellar was even darker than by day. Yuuto was shivering on the cold stone floor as he pulled his knees up to his chest. The last words his father spoke were playing over and over in his mind. Initially he was frightened for himself, as to what his father would do to him when he had absolute proof of his association with the Jianghu. However, he was suddenly reminded of that fateful day in the forest – what if his father also remembered, and had gone to investigate? Yuuto’s thoughts turned to Shizu, and suddenly he was scared for her. Up until now, he had always thought of her as a great warrior, but while she possessed speed and finesse, Kaiyu Akihiro possessed rage and strength in numbers. He was also a renowned marksman.

Flashbacks of his confrontation with Shizu were playing through in his head, but then it stopped at that split second Shizu had uttered his new name – “Yuuto”, gentleness and soaring in flight. It suited him far more than the name given to him at birth, “Yuudai” meaning “great hero”. He did not intend to be great, nor be a hero, and Shizu had uncovered this true feeling Yuuto possessed.

He had to do something.

Yuuto glanced behind him into the other side of the cellar where an iron gate stood. Originally it was to transport wine up to the cellar without using the rest of the house as a thoroughfare, but it had not been used for at least several months. A rusty padlock bolted to the bars, however, prevented him from leaving. Yuuto acted quickly, jumping to his feet and then kneeling down next to the gate. He outstretched his hand through the bars and picked up the nearest stone. Yuuto pondered for a moment if there was a quiet way to bust the padlock open, but concluded there was none. With all his might he pounded the shackle, and the noise echoed round the cellar. The servants were bound to hear, and he was right. After a few more hits Yuuto heard footsteps coming from the door up to the basement. Not wanting to waste any more time, he smashed the padlock once more with the stone, and the shackle split in two. The door to the basement was now being unlocked, but Yuuto had already grabbed an oil lamp hanging on the wall.

Without looking back, he pulled open the gate and disappeared down the passageway.

The lantern shook in his hand as Yuuto sprinted through the darkness. The tunnel carried on in a near straight-line for about a mile, until a blast of cold sea air hit him in the face. Yuuto had come out near the edge of the farmland, adjacent to the end of the main estate driveway. He bounded across the open fields to the forest, hoping with all his heart that he was not too late.

Upon reaching the cave, Yuuto realised that Shizu had gone, but a clumsy disturbance in the sand confirmed that Kaiyu Akihiro had also been there. Footprints led towards the back, and sure enough was another entrance. Once again Yuuto was back outside, but his surroundings were no longer familiar to him. Rolling hills were stretched out before him as the forest snaked across the landscape further away to the north. The stars were now strewn across the never-ending sky, with the pale moon hanging among them. Yuuto’s lamp gave out a much warmer light in contrast, but in the distance at the bottom of the slope something glowed warmer still.

As he moved closer, the sounds of voices danced around him on the air. He could not quite make them out, but he sensed fear and dread. But soon as he got closer still, his senses engulfed him like the flames that engulfed the houses ahead. He dashed down the hill and he could now make out figures dancing in the flame. Some were on foot; others were on horseback. The voices – no, screams – were getting much louder, piercing the bellowing frequencies of the spreading fires. Hooves thundered on the ash-strewn soil causing dust to fly everywhere, while their riders bore blue satin garments that imitated waves in the wind – garments that looked extremely familiar to Yuuto. He looked at his own silk tunic in complete disdain before sprinting forward once again.

He had to find Shizu.

Yuuto saw a horse rear up with a loud whinny as a blade flashed past its vision. It came from someone on the ground, but the horse’s owner retaliated by drawing a pistol and firing a warning shot in the air. The horse seemed more used to the sound of a gunshot but the villagers certainly were not, and a unison scream erupted in fright. Yuuto, however, was too frightened to scream. His eyes were now fixed on the figure who fired the gun, and was now addressing the people he had so senselessly attacked. For just a split second, Yuuto was able to see the man’s facial features as the sparks from the pistol illuminated it, but it was long enough to reveal that the one leading the attack on this village was his own father.

“Now listen to me you Jianghu scum, I am Kaiyu Akihiro and you are treading far too close to my estate. I will give you one chance to leave this place, as long as you surrender the wielder of this wakishizu to me.” As Akihiro’s speech pierced the hearts of the weary throng, he presented Yuuto’s sword and held it above him like his own trophy. Yuuto scowled at the thought of his father using his own weapon as an ultimatum, but before he could react, a familiar face emerged out of the crowd.

Her hair was dishevelled and her eyes weary as the warm light lured her into view. Akihiro did not react, but merely lowered his gaze towards her. Shizu remained silent and submissive as Akihiro slowly drew Yuuto’s blade out of its sheath, but worst of all, Shizu was unarmed. An incoherent cry erupted from the crowd in protest, but Shizu did not flinch.

“Look around, my dear, for this rather impressive blade of yours has caused all of this destruction upon your people. And you have tainted my eldest son, Kaiyu Yuudai, the rightful heir to my estate. But I am the one to seal your fate, Jianghu.”

Shizu smiled weakly and muttered, “His name is Yuuto.”

Akihiro swung the wakizashi in a seamless arc, slicing into Shizu’s neck. Drops of blood escaped the now gaping fleshwound, but her eyes did not leave Akihiro’s gaze. The blood began to cascade down her neck and she dropped to the floor.

Her silhouette had ended its final dance.

Yuuto released an agonising scream, turning Akihiro’s attention from the Jianghu. His followers also turned, and Yuuto’s father smiled.

“Now Yuudai, you see what happens when you disobey your father,” he stated as the wakizashi glinted red. “Turn around and go home, and I will deal with you when I return.”

Yuuto clenched his teeth so hard his jawbone ached; he had no intention of backing down.

“Nobility is a virtue – not a privilege.” The words spat out through his teeth like spitting embers. Yuuto’s father lazily tossed the blade away and it landed in the nearby grass.

“Virtue gets you nowhere in a society run by the privileged!” On his final word Akihiro fired his pistol in the air once again, and two of his followers jolted their horses into action, causing them to gallop towards Yuuto. Yuuto proceeded to run straight towards them, intending to get to Shizu. He headed round so he was in line with the left rider, but as it came up to meet him a burly arm from atop the horse wrapped round his torso. Yuuto instinctively sunk his teeth into the satin garment and the rider cried out in pain, his weight shifting to one side in response. Without being able to balance himself again and Yuuto still ripping into the man’s arm, he finally lost grip on his horse and Yuuto, hitting the ground below with a thud. Yuuto had caught one leg in the nearest stirrup while desperately clinging onto the horse’s main. The animal was still galloping but was now out of control, wild and unpredictable. Yuuto attempted to get a better grip on the reigns, and with all his might pulled himself up. Once he was level, he reared the horse to a halt and turned it around to face his father.

Kaiyu Akihiro had also pivoted round to face his son. A glint of rage could be seen in his eyes as he readied his pistol once again. Akihiro charged but this time Yuuto remained stationary, waiting until his father was close enough. Then without warning he stood up on the saddle and leapt towards his father, throwing him off his horse. The gun also flew through the air, landing several feet away from them both. The grass felt cool compared to the searing heat from the burning houses, but Yuuto could feel his father’s hot breath in his ear. Akihiro wrestled Yuuto off him in order to retrieve his pistol, but Yuuto spotted his blade first and darted towards it like a magnet. Quickly he readied it as Akihiro, united with his weapon once again, marched back towards his son.

“How does it feel to know that dealt your friend the killing blow? That is her blood upon your sword. I doubt you would have the guts to use it against your own father.” Yuuto desperately tried not to focus on his father’s words, and instead kept eye contact.

“I doubted you would have the guts to kill your own son, but now I am not so sure.” Akihiro snarled.

“You are no son of mine.”

As Akihiro drew his pistol up to meet his son’s eyes, he let out a bellow of pain, dropping his gun. He gripped his ankle where a throwing dagger was now deeply embedded in his flesh and toppled to the floor. Yuuto looked at him briefly before running over to where Shizu lay.

Upon seeing her body, Yuuto nearly retched, but he mustered himself to cradle her head in his hands.

“You will die like the rest of them!” Akihiro shouted, and two more of his bodyguards rushed towards the Jianghu. Someone grabbed Yuuto's wrist, tearing him away from Shizu.

“Take one of the horses and go. We will take the rest of them.” Yuuto gazed in horror at the Jianghu.

“But you’ll die!”

“There is nothing left for us now, but you belong with the rest of our clan. Look to Kausau City. There you will be welcomed by our brothers and sisters.” As Akihiro’s men closed the gap, Yuuto realised he was running out of options. Without another word, he bounded off towards the first horse as his protector rallied whomever was left to his side. Yuuto clambered onto the horse, tucked his wakizashi into his belt and rode off into the night, not once looking back.


Aspect: Trouble – ‘Not Everything Can Be Undone’

As the cries faded into silence behind him and the fires dimmed, Yuuto pressed on. So many emotions flooded through him and so many memories flashed before him: his father’s words, the blazing fires, but most of all, the sound of Shizu’s head leaving her body. Yuuto winced and his vision blurred as tears welled in his eyes. He turned to look at the sea on his left; the wind had settled to a gentle breeze. A strange calmness then flooded Yuuto’s mind. The coolness of the night air created a state of complete emotionless. He could think incredibly clearly and all his senses seemed amplified. While his heart wanted to bring back Shiza, he knew now that not everything could be undone. But the undoing would not redeem Yuuto’s predicament – it would be his actions from then on that would determine his fate. He thought back to his family, to his father, and the rest of the Jianghu who saved his life. He could never go back home. Kausao City would become his home.


[Handout-RPG] Some initial thoughts about making a handout for my Jadepunk game.

Buoyed up by my recent attempt at creating a newspaper style handout for our Skyless City Jadepunk campaign:


And a very interesting article that I read on Johnn Four's Gamesmaster Tips website (http://www.roleplayingtips.com/rpt-7-save-time-get-planning-done-campaign-newsletters/) about creating a newsletter for an RPG campaign I decided to float the idea of doing something similar for our Jadepunk campaign past my players (since i'm always banging the drum about getting ideas and collaborating with your players).

We've eventually ended up with the idea that we want a newsletter that has an issue released prior to every session containing the following contents:

  • Random world factoids
  • Legends & lore (story hooks)
  • Rumours & gossip
  • NPC profiles



Since our game is normally going to run every other week on Sunday evening (although we're having to juggle schedules a bit at the moment given the inevitable busiest of the festive/New Year period), i'm going to start trying to put out a 1 or 2 page newsletter the weekend after a session, this will not only give the players a week to read and digest the contents but will also encourage me to have stuff planned for the session a little in advance rather than leaving everything to the last minute (as I have been sometimes known to do).

My current plan is to save the newsletter as a PDF, upload it to my Google Drive and then make the links for the various issues available to the players (I may also publish them on this blog if there's any interest in people seeing them).

If anyone else has any experience (good or bad) with using campaign newsletters, let me know in the comments, i'd especially be interested to hear about the sort of things you put in a newsletter.

Wednesday, 31 December 2014

[GM Tools-RPG] NPC gestures/body language


Below is a link to a great document detailed potential different body language signals for various emotions, it was shared on the G+ Tabletop Roleplaying Community by Giuseppe Antonelli and should be of great use to anyone looking to get a bit more drama and emphasis into their NPCs.

(I also found out from Guiseppe's post that the Italian term for NPC is PNG, "Personaggio Non Giocante" which I didn't know before :) )


Many thanks for sharing these on G+ Guiseppe :)


Tuesday, 30 December 2014

[RPG] Tip Tuesday #2 - Always carry a notepad

As a GM you'll often have ideas in the strangest of places, perhaps when you first wake up or just before you fall to sleep at night (or maybe in some even stranger places), it's very easy for these ideas to just get lost and never be recovered, get into the habit of carrying a small notepad around with you and some form of writing implement; any ideas that pop into your head, no matter how crazy, jot them down in your notepad so that you can look through it later for ideas. I normally have an A6 pad and a biro with me at most times and scribble random stuff down in them, whenever i'm stuck for ideas I have a flip through them to spur my imagination, some of my best ideas have come from taking a few half-formed thoughts and combining them.




[RPG] Jadepunk Character Sheets

Some small alterations have taken place on the characters getting them ready for the first session (I tend to allow players to make minor alterations to their character sheets up until the third session), below are the current backgrounds and character sheets that we have.


Ba Tu Satoru



The man who would be known as Ba Tu Satoru was the son of the sculptor Yutaka Kazami. When he was a small boy, he made a friend at school, whose father was Isaku Jirou. One day, the fathers collaborated in a contest run by one of the council of 9, the goal was to present to them the greatest clockwork sculpture (fame and fortune as the reward). Kazami, being a sculptor by trade, lacked skill at engineering and making clockwork, while Jirou was poor at aesthetics, but they worked together to cover each other's faults. Additionally, since his father's eyesight began to fail, Ba Tu would help Kazami by working on the finer details of the sculptures for him, though everyone else believed that he was just there to watch.

On the last day of the contest, Jirou betrayed Kazami. He made his own son stop Kazami's son from trying to help his father. Jirou's son, while crying and begging for forgiveness, bound his best friend's wrists and legs and went into Jirou 's hideout with him. Jirou locked him in, until he could come back .Meanwhile, Kazami killed Jirou in a rage and then fled the city, abandoning the search for his son. Since Jirou could not arrive back to release Ba Tu after the completion the boy began to starve in his prison.

Ba Tu would have eventually died, had it not been for the chance arrival of Dogen Hōinbō, a blind professional assassin who just happened to be passing by at the time with his dog Kuro, who noticed the pair. Hōinbō saved the boy and took him in. The trauma caused by his near-death experience left him unable to recall much from before his rescue.



Sora Yoshida

Born to a Naramel nomadic tribe called the Red Talons Sora Yoshida spent his child hood years hunting for red jade out in the desert wastes with his family. Educated by the elders of his tribe Sora, became accustomed to the traditions and beliefs of the old gods, the pursuit of virtue.

While navigating the dune sea Sora came across a long abandoned village, uncovered by the erratic winds that trap the unwary. Upon approach an airship crashed into the village with a thunderous roar, not unlike laughter to Sora’s ears. Racing to search for survivors, only one is found close to death and covered in strange, almost animated tattoos. 

Before Sora could react the man grabs him by both fore arms and whispers to him, “My time is at an end but yours is just beginning, you have been chosen for a great task, Sora and I am afraid a difficult burden”.

The deserts are no place for children, so unlike the other clans Naramel’s youngsters grow up fast, usually gaining a hard survivalists edge. Sora already had enough problems with the weird dreams and compulsions that seemed separate from his own. He had though the incident at the abandoned village was a nightmare he had dreamt up until the incident at grey tower trading post. He had been unpacking satchels of red jade to be bartered for provisions when he suddenly found himself involved in a dispute with a water merchant and the local militia. 

With a strength that seemed beyond him he threw the guards into the fortified town wall.

To prevent his execution for this folly his clan smuggled him out and sent him to a distant relative in Kausao city.  There he confided in what would become his mentor about what he had witnessed, He believed the solution was to honour the old gods through an ancient series of traditional dances. Secretly also a martial art Sora spent several years practicing and perfecting this tradition. That is until his mentor’s temple is shut down by corrupt law enforcement cracking down upon any form of martial arts.

This leads Sora to end up coming into contact with the City’s less savoury characters in order to survive.  

In return for a favour owed Sora was able to learn something of his “condition” from a contraband book. It tells various tales of the land, some familiar to him while others totally alien. The tale of the laughing emperor was particularly interesting. It spoke of a legend of a man who managed to imprison a powerful spirit referred to as a djinn whose magic came from magical ink that adorned its body. Forced to aid in the creation of an empire, when the mocking emperor made a grave error in insulting the creature wishing it could stop him if he could, knowing that spirit could no directly lay a hand upon his owner. The djinn in retribution sacrificed itself into a thousand shards reportedly imbuing individuals who come into contact with them with the power to fight tyranny. 

A small faded illustration of a man bearing remarkable tattoos not dissimilar to Sora’s own was also provided. Most interesting was the bracelet the sketched described as being the way in which this dangerous legacy can be used. 

To find this item if possible and learn to control his tattoos Sora decides the time has come to fight back.




Kaiyu Yuuto



Background TBC



Monday, 29 December 2014

[Actual Play] Skyless City - Session 1


This is the first session of our new Jadepunk campaign, it finds our heroes aboard a sabotaged Aerum airship plummeting towards Kausao, perhaps our heroes weren't the only ones attempting to take advantage of the Governor's aerial tour of the city? But can they allow the massive collateral damage that the airship crash will cause?





Monday, 22 December 2014

[RPG] Initial Jadepunk Characters

Thoroughly enjoyed our character generation recently for our forthcoming Jadepunk game, although they may still be subject to some tweaking and alteration, here is a look at the initial character designs.

Kaiyu Yuuto 

A young man raised into a life of priviliege who secretly became friends with a young girl from the poor district and, through her, was lead into helping the Jianghu fight against the oppresive regime of the 13th Governor.





Ba Tu Satoru

Born the son of a clockwork engineer, Ba Tu Satora was betrayed by a friend and left to die; his unlikely saviour came in the form of Dogen Hōinbō, a blind assassin who rescued the young boy and trained him in the ways of the silent killer.






The Tattooed Man (character name pending)

Inheriting strange black jade tattoos and a legacy of mysticism when he discovered a strange creature in a crashed airship, the tattooed man now uses his formidable powers to fight against the corrupt regime that holds Kausao in it's vice-like grip.

[RPG] Using Hive-cities in RPGs

Hive Cities in RPGs

In this blog entry I want to talk a little bit about a concept that I have used in numerous roleplaying games and that seems to be very popular with my players (it's going to be used in my forthcoming Jadepunk game 'The Skyless City' - you can see the video of our character and setting creation here), the concept of the hive city.

What do I mean by hive city?

A hive city is a city that is built upwards instead of outwards and in many different layers, different layers normally have different characters.

I think that I probably first came across the concept of a hive city in the Games Workshop skirmish wargame Necromunda (http://en.wikipedia.org/wiki/Necromunda), in it gangs from various houses via for supremacy on a world that has been utterly polluted by industry; the hive citys or hives are huge man-made structures reminiscent of massive artificial termite mounds, each producing a stagger amount of manufactured goods and housing many millions of people. In general the uppermost spire of the hive world serves as the domains of the rich and privilieged, rising above the polluted atmosphere of the planet and touching the edge of space itself, the waste productions and pollution of the hives flow downwards forming a poisonous lake or sump at the very base of the hive; life on the lower levels become increasing unpleasant as the denizens are forced to drink water, eat food rations and even breathe air that has been recycled many times, the radioactive waste at the bottom of the hives also gives rise to horrendous mutants and monstrosities.

Here is a picture of a Necromunda style hive found on Yaktribe Gaming (http://gaming.yaktribe.org/community/threads/pictures-of-hive-cities-help-needed.2372/) posted by Malika.


Using this concept in RPGs

Although the concept (well at least my initial encounter with it) came from a dark, nihilistic science-fiction genre it can be used in almost any RPG, where the technology exists to create tall structures with multiple levels; for example Jadepunk is an amalgamation of steampunk ideas, wuxia and westerns, using enchanted jade in the place of more traditional steam based technology. Whilst designing our setting, one of the things that I was very keen to do (as I am in all of my games) is to get the players involved as much as possible in helping to design the setting where the game takes place; my general philosophy when using a published setting is that I start with the published material as a baseline, but that player and GM choices supersede anything written in the published setting. For example: In our Jadepunk game one of the players asked whether the game featured mythological creatures since he wanted to have a background that involved a Djinn-like creature, although the canon setting is largely focussed on humans, I see no reason why I would want to stifle a players creativity by refusing to incorporate something that could add a lot to the game and even take it in interesting new directions.

Why use a hive-city type structure in an RPG

One of the benefits of hive structure is that it enables you to present a (literally) multi-layered setting that illustrtates the contrasts and differences between the different layers without having to have a monumentally huge area. As you climb higher out of the pollution the people become more refined and the surroundings more opulent, whereas in the darker layers shut away from the sky and the clean air you have poisonous fogs, pollution where people live and die in abject poverty.

A hive-city is also a way of making class differences very obvious and present in a physical way, the rich and poor are not only divided by wealth and lifestyle but literally they exist on different levels of the game world; a poor person can only dream of climbing to the upper echelons and feeling the sun upon their face whereas the exceptionally wealthy live in luxury at the top of the hive or perhaps even floating above it (depending on the setting and technology available). Hive-cities also mark the PCs in your game as being something special, since they will be one of the few groups capable (or compelled to) move between the different levels whereas most of the poor will be forbidden from the upper levels and most high level dwellers would not sully themselves by descending into the depths.

In the modern world tall structures are quite prevalent and imply a certain level of civilisation, you only need to look at the modern high-rise skyscrapers of a city to see this, and this implied civilisation can give an interesting contrast in a game where you might otherwise not see it (such as a fantasy game for instance), especially when it is contrasted with some of the barbaric acts that often occur in many different RPGs; the veneer of civilisation can be quite thin and can hide a great deal of horror and darkness when it is peeled back, like a fine carpet covering a rotting and decaying floor.

Things to keep in mind when using a hive-city structure in your game

1. Decide roughly how large your hive is going to be: This doesn't have to be an exact measurement but you should know whether your city is going to touch the stars or whether it's just a few levels in height.

2. Decide on the character of the different levels: Each floor of your hive does not have to be different, you can group several of them together to create an area with a certain theme (a poor district or manufacturing levels for instance), but you should have a rough idea of the different levels that exist in your hive city.

3. Create some evocative details for the different levels: Once you've created the level grouping think about how they look or feel different from each other and the differences in the people that inhabit each level.

4. Consider how difficult it is to move between levels: A world with a lot of social mobility and movement between levels will feel very different to one where the boundary between rich and poor is guarded by troops wielding shotguns, also your PCs will inevitably want to move between levels at some point so give some thought to how this might be accomplished, whether there are any secret ways to do it and who else may move between the different levels.

5. Think about how the different levels affect and rely on each other: Different levels exist in a sort of eco-system where they affect each other and sometimes rely on each other, you don't have to detail out a full ecological model but it's definitely something worth thinking about before your game starts.

Getting the main aspects of your hive game down is far more important than having a perfectly detailed and rendering map of all the levels, i'd actually recommend against too much detailed mapping since it may not leave you much room for expansion and incorporation of later ideas.

A txt version of the rough concept for our Jadepunk hive city can be found here: https://drive.google.com/file/d/0ByVpAo4rxDGuWGU1Wjd0U0J3emc/view?usp=sharing

Next time you want to give your game a bit of a different flavour or you fancy highlighting societal levels and differences in a very physical and obvious way, give hive-cities a go they're great fun and can add a lot of depth to games.

Edit: My friend John Miles has just reminded me of another excellent fantasy version of a hive-city, the city of Sharn from the D&D Eberron setting, you can find more details about it here: http://eberron.wikia.com/wiki/Sharn

[Video-RPG] Jadepunk Setting & Character Creation

Myself and the three players for our forthcoming (and as yet untitled) Jadepunk game (Thashif, Jenny and Mathew) did a hangout last night where we did character creation and a bit of setting creation (hashing out the basic details of the characters home district within KauSao city). Very enjoyable (as always with this group), and we've got the first session scheduled for Sunday 28th, really looking forward to running it :)


Thursday, 11 December 2014

[Video-RPG] Making Undead Monstrous

Video made in response to dmlord Spencer's request for advise on how to use my mythological monster design ideas with mindless horde creatures like undead.


[Art-RPG] Drawing a Cartoon Me

A short while ago someone commented on one of my videos (sorry I can't remember who, I have an abysmal memory for names) suggesting that perhaps I should focus more on the audio elements of my RPG reviews etc given the amount of referencing written notes that I do in my videos; thinking about this the person had a point, I do tend to write down fairly comprehensive notes and then reference them frequently during a video to make sure that I don't miss anything or leave anything out (all too easy to do with my lack of memory power). I considered moving across to an entirely audio format such as a podcast or something similar, it would be much easier for me to create and edit the files, not to mention taking far less time to upload than the normally lamentable times on Youtube; however, I don't want to abandon the visual element entirely since i've very much enjoyed making Youtube videos and hosting them, plus getting involved with the whole Youtube RPG Brigade.

I also considered just doing an audio feed and then adding a static image over the top, as i've done with some of my Sunday RP Rambles and the recent RPG interviews that I did at Dragonmeet 2014, but, although this works fine for interviews it's not particularly interesting to look at; one possible answer came when I was watching a Youtube video about conspiracy theories, effectively the creator of the video had made a slideshow of still images that were keyed to show up at certain points of the video. Having recently started experimenting with using the program Inkscape to create vector drawings (after it was recommended by Alex Gillot) I decided to have a go at creating a cartoon version of myself that could potentially be used to quickly create a series of images to go with the audio feed.

This is what I ended up with (not bad for a first attempt I don't think):


I'm thinking of making a sample video using the cartoon version of me in the near future to see what it looks like, i'm hoping this might be a chance to combine my love of making RPG videos with my recently re-discovered (and long dormant) enjoyment of drawing (plus giving me more practice at using Inkscape); would love to hear your opinions and thoughts, send them to reddicediaries@gmail.com :)

[RPG] Fleshing out Kalkedos the Swamp Troll

Okay, so in our previous post about designing mythologically inspired monsters we came up with the basics for a creature called Kalkedos, once a greedy man who was cursed by the god of merchants when he killed his neighbour (a loyal follower of the god) after the man rebuffed Kalkedos' intent to woo his daughter, drowning the man in the swamps near his home. As he died the merchant, a loyal follower of his god, cursed Kalkedos and the god of merchants answered, lending power to the curse. Kalkedos was transformed into a lumbering, clumsy creature with warty skin, green the colour of envy, his mind twisted he gathers the filth of the swamp to him as his 'riches' blind to the fact that it is refuse and lashing out at another who dares try to steal from his treasure.

Bound to the scene of his crime, Kalkedos is unable to leave the swamp unless he receives the forgiven of the merchant's daughter (who fled when her father died), should this happen and she be able ot convince him to leave the swamp then the curse would be lifted.

So what else do we have to do?

Strictly speaking nothing, we can pick some appropriate stats from a monster manual/bestiary (or create some) and run with the monster as it is, however, there are a few additional questions that we help us flesh out the monster a bit more.

What does the monster look like?
We've already described Kalkedos as being green of skin and ugly of aspect, however we can flesh this out a bit further, keeping in mind the reason for his curse; since he was a greedy, grasping man I envision him as having long arms and powerful muscled hands that can shoot out of the water, grabbing prey, throttling it and dragging it below the water. Kalkedos also has large reflective eyes used for scanning the swamp for treasure and any trespassers attempting to steal what is his.

What abilities does it have?
Physical power is Kalkedos' main ability, however the god who punished him did not want him to die in the swamp (since that would end his punishment) so Kalkedos regenerates all but the most vicious of injuries in time, however, no matter what he stuffs into his huge fanged maw the creature is always lean and permanently hungry, denied the ability to sate his urges and lusts.

What are it's weaknesses?
Since Kalkedos is always hungry he is easily lured with food, his greed also leads to him being attracted to shiny objects whether or not they have any actual worth; however he is unable to look upon the truly beautiful since it reminds him of what he lost, seeing people or objects of great beauty drives him into a rage and he will go to any lengths to smash the offending object/person.

Is there a way to break the curse?
Besides the god of merchants, the only way for the curse to be broken is if the dead merchant's daughter or a direct descendant of hers, forgives Kalkedos his crimes and can convince him to leave the swamp; if this happens then his warty troll skin will slough off and he will be restored.
  
If you've come up with any interesting creatures using our guides please drop me a line at reddicediaries@gmail.com, i'd love to hear about your creations.



Tuesday, 9 December 2014

[Video-RPG] GM Tips: Making Monsters Monstrous

In this video I talk about ways to reclaim that feeling of monstrousness for the various vile and evil creatures that may lurk in forgotten corners of your campaign world.


[LARP] Redcap Poetry

For those who may not be aware, as well as tabletop roleplaying I also LARP in both the Lorien Trust and Outcast systems over here in the UK, crewing Outcast and playing (also dying frequently) in the LT; my current character is a redcap, a sort of murderous, bloodthirsty fey, however i'm trying to play the character as outwardly polite, more Hannibal Lecter than Jason.

For a bit of a chuckle recently I decide to try and write some poetry in the style of my character and below is what i came up with:



[RPG] Tip Tuesday #1 - Ask Questions of your players

A problem that GMs often seem to run into when creating games is that the expectations of the GM and the players differ; you might think that your players want a freewheeling game of swashbuckling adventure, when they were actually picturing a game of political intrigue with the lords of the seven islands each vying against each other. This is a problem with an easy solution, but non-the-less it one that is often overlooked (especially by younger/more inexperienced GMs), simply ask your players. If you ever have a doubt about whether something is working in your game, ask your players; this can also work within a game, if you ever feel yourself stuck for an idea or your not sure how to progress ask the players.

For example: Contrary to your expectations the players have decided to enter the city by incapacitating the gate guard and sneaking in, you've not decided how the city guard are organised, don't panic, turn to your players and say "Okay so you've done that, how do you think that the guards will respond?"

Whilst this might seem like a bit of a cheat, what it is actually doing is giving some narrative control to the players and allowing you to incorporate their ideas into the game, this helps your players feel more invested in your campaign.