Showing posts with label maps. Show all posts
Showing posts with label maps. Show all posts

Saturday, 9 August 2014

Notes from recent Tremulus game

I recently ran a session of the Tremulus RPG, a game using the 'powered by the Apocalypse' engine in a mythos horror setting (you can find a write-up of the session here - http://reddicediaries.blogspot.co.uk/2014/08/ebon-eaves-tremulus-session.html) the game went really well despite having had minimal prep put into it; to show how little prep went into it i've put below all my prep notes for the game.

Index Card Map and Character Details


Town Worksheet 


Close-up of Map


Wednesday, 11 June 2014

Dark sun Dungeon World - Campaign Map

Here is a hexographer created version of the campaign map that we came up with, as befitting the Dungeon World campaign creation guidelines the map is fairly loose with a lot of blank space left still to explore.


Friday, 31 January 2014

Updated Serpents Fall map 31/01/14

This is the latest map for my Serpents Fall game (produced using the Hexographer map making software).


Friday, 4 October 2013

Working on map for Fantasy Campaign


I've been working on a rough outline map for our forthcoming G+ hangout Fantasy FATE game (although hopefully we'll soon come up with a snappier name); map is based around an image of Pangea with some additional islands added by myself (unfortunately only had access to MSPaint at the time so until I get to my own computer the quality isn't great).

I used some of the continental line to suggest borders and erased others, given that the players seemed to like the idea of large nations this map has potentially 6 nations (including the Sword Isles, although I envision them as more of a loose coalition of buccaneers and raiders)- the plan is to fill in the details of the nations with the players input.


Wednesday, 26 June 2013

25 Quick and Dirty Map Tutorials

I've recently been looking at the 25 Quick & Dirty Map Tutorials Guide Google+ community on the net; the community contains numerous maps created by Michael Tumey and some good tutorials on how to create maps using most modern graphics packages; although the tutorials that I have read so far assume a certain level of technical competence. I like to think that i'm fairly intelligent when it comes to computers but, not having used certainly features in Photoshop before (the package that I have on my computer), I did have to avail myself of Google and some experimentation to get the desired results.

Part of the aim of the community is to drum up interest in the kickstarter for the printed Guide that will be starting at some point in the near future, in addition to providing a forum where people can have discussions, show off their work and ask questions about all things map related. I think that the community fulfils its purpose admirably although it may be a little daunting to anyone not experienced in using a computer graphics package.

Official website for the Guide is here:
http://www.quickanddirtymaptutorials.com/

I've posted the two (rough) sample forest maps that I worked on using one of the community's tutorials below:




Addition 26/06/13 23:45 

I asked Michael Tumey about the lack of specific information related to the most popular graphics packages and was told the following:

"That would be the advantage of having the book, as there will be a chapter on Explanation of Terms where we look at what is the intent of a given task, with corresponding subsections for Photoshop, GIMP, Xara, Inkscape and several other common applications, giving more specific instructions on which tools in those applications needed to perform the same task."

Given this additional information I will certainly be planning to support the kickstarter and would have no problem recommending the book (even at this early stage) for those interested in map/world creation.