Although tomorrow's (21/06/13) session is for the players to run through the generation process with me and help create links between the characters, NPCs and other setting elements I have already been thinking about appropriate music that could be played in the background of the generation session and then continued through into the game proper. I've never really made a great deal of use of music beyond having a couple of quiet tracks playing in the background since I normally prefer not to be fiddling around with music tracks on the computer when I could be describing the action of a game, I also find that if I don't keep track of where the music is then it's possible for a tense IC situation to be ruined when the track abruptly changes to something less suitable. On the opposite side of the scale though i've played in tabletop RPG games where music has been used to great effect; the main proponent of this (at least in games I have played) has been Simon Webber who normally has a speaker rig and extensive collection of soundtracks that he knows very well and uses to the benefit of his game sessions whenever he runs something.
One of the things that Simon does very well in his sessions is varying the tone and pacing of his descriptions so that it fits with the current music that is playing, normally queuing up some appropriate tracks at the start of the scene and then tailoring his prose to fit in with the pace and mood of the music. Another aspect that I have quite enjoyed is the use of certain music pieces to act as 'theme tunes' for certain NPCs or plot elements that are going to recur during the game; as soon as one of the recognisable theme tunes starts it give you the player (although not your character in most cases) a feel of what is going to occur and (if the music belongs to a major villain who has not yet made himself known in the present scene) can result in a lot of tension and atmosphere as you wait for the other shoe to drop and for the villain to make their inevitable appearance.
I've really enjoyed creating my fake hack for my God Machine Chronicle game and would like to make it a memorable experience for the players; given that the game has a fairly small focus and is only slated in for 4-5 sessions worth of play I want to pull out all the stops in order to make the game as exciting and gripping for my players as possible, both so that the game sticks in their minds and to get some enthusiasm up for their participation in a Demon: the Descent game or Mummy: the Curse game that I play to run later on (probably using my FAE hack). During the game I intend to make extensive use of index cards to track things like Zones, Aspects and NPCs, mainly because they are easy to reference, move about and relatively simple to transport along with my printouts of the quick reference sheets and the character sheets that I have designed for the game; it occurred to me that it would be very easy to note down a specific track or music on the index cards should an NPC, Zone, etc deserve their own 'theme-tune.'
I've been building up a fairly respectable collection of soundtracks for a while, however I always think it's good to get some additional ideas and so I put out the question on the G+ Game Master Tips community. A number of interesting suggestions were made:
- Dan Hall suggested the Cranes for a creepy, ethereal sound.
- Marcus Burggraf suggested a number of possible soundtracks:
- Requiem for a Dream
- Into the Black by Erdenstern
- Halloween by Two steps from Hell
- Vashnevskaya Ira provided a link to his blog post (http://ravenscourtabbey.blogspot.com.es/2013/05/ambientando-partidas-musica-perturbadora.html), although the post itself is in Spanish the links provide some interesting ideas.
I investigated the suggestions more closely and tagged several for future use during this (and other) RP sessions, particularly I found the Two Steps from Hell youtube channel extremely interesting with some great atmospheric and oppressive music on it that would be eminently suitable for use in a World of Darkness game.
When I got home from work it was time to fire up my copy of media player and begin trawling through the collection of soundtracks that I have built up; since the settings of both the God Machine Chronicle and Rogue Trader are fairly dark I decided to compile a single list for both games and jot down locations and names of tracks that might be suitable.
First on my list was the Battlestar Galactica soundtrack, which had a good mix of eerie acoustic stuff and pounding drumbeats that would work well for the science fiction genre and also for the industrial modern era of the NWOD. I trawled through a number of other soundtracks (including the Final Fantasy Movie soundtrack, Terminator, Interview with a Vampire and others), creating a number of playlists:
- Calm/serenity
- Chase
- Choral
- Combat
- Drifting in space
- Generic industrial
- Horror
- Madness
- Military/marching
- Posh/upper floor
- Realisation
- Romantic
- Sorrow
- Space combat
- Suspense
I also picked a few random tracks because I thought they fight in well with the idea of the God Machine or a particular concept in WH40K.
Hopefully this will give me a fairly decent selection of tunes to use as background in my game.
I've posted a bunch of Soundtrack Suggestions in my own blog, Tagsessions (http://tagsessions.blogspot.com) You might find some good gems to use there too.
ReplyDeleteI also highly recommend you find a use for this: http://archive.org/details/ird059 Which can really add to the oddity of the game.
Lastly (and not yet reviewed in my site) I highly recommend the soundtrack for the tv series Utopia (some tracks are available on youtube since the album isn't out yet) and stuff by Mogwai. Nicely instrumental with an eclectic touch.
Hope you like it!
Many thanks :) I'll have a listen to those when I get home, although some of them (like the Bram Stokers Dracula soundtrack are old favourites; love the radio recordings and have already started to think of ways that they can be incorporated into my game as a major plot element :)
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