Tuesday, 2 December 2014

[RPG] Numenera Session Notes

I've just finished running a very enjoyable Numenera where the whole of reality and even people's memories was questioned by the player characters before they discovered the horrible truth that the world they thought that they knew had been ended hundreds of years before at the hands/tentacles if an alien menace called the Widow Makers and that their world was a copy saved from destruction through the mind of a genius Nano and the power an ancient machine called the Latos.

The final session of the game was broadcast live (despite some technial difficulties) and can be watched by clicking on the video thumbnail below.

Despite the dark premise the game ostensibly had a happy ending with one of the player character taking the place of the previous occupant at the heart of the machine and repairing the damage done to their world.

Given that the campaign has now finished I thought that i'd share some of the notes that I made in advance of the final session; a lot of this had existed up until this point only in my head but I wanted to get it all down in black and white before the last game.

The picture below shows the bizarre ecology that existed within the bowels of the great machine:

The picture below shows the rough layout of the area where the final session took place:

More details about the stalactite tower hanging from the cavern roof and the inhabitants:

A closer look at the great machine:

A few quick sketches and stat-notes for the potential encounters during the final game:

I really had a great time playing Numenera, the system is fairly easy to use (although not the most intuitive i've ever used) and get to grips with and the strange background is great, encouraging you to think of truly weird concepts and use them in ways that you might not have considered before.