Since this is a hack to allow Jadepunk to be used to run an Exalted style game, i'm not going to reprint masses of the rules from the Jadepunk book (also i'd like encourage people to purchase the game since it is an excellent RPG campaign), i'm only going to discuss the rules where my proposed hack differs from the Jadepunk rules.
Characters in Jade-xalted have five Aspects:
- Concept: A short sentence that sums up your character; if your character is an exalt then the concept must make some mention of what type of exaltation they carry (please note that if you are playing a terrestrial exalted/dragonblooded then some mention of their associated element should also be included).
Example: Rough and tumble solar exalted soldier, sly and sneaky lunar exalted thief, proud but honourable terrestrial exalted noble (fire).
- Background: Where did your charater come from and what experiences they have had in life.
Example: I was born in the slums and had to fight for every opportunity I got, I was in and out of trouble during my youth for stealing and other petty crimes, I grew up on my father's estate and received the finest schooling his military pay could afford.
- Exaltation: Although dragonblooded generally exalt (if they are going to) during puberty, a celestial exaltation can come upon a person at any time; where were you when you became exalted, what did it feel like and how did it affect you?
Example: I was cornered by imperial soldiers when I felt the light of the Unconquered Sun lend strength to my arm, I was trapped with no way to escape the noose when Luna's grace allowed me to pull the shadows around myself, my family were proud when I received the grace of the Dragon during my seventeenth year.
- Belief: How do your characters beliefs colour their lives, were they staunch adherents of the imperial creed or a bit more free-spirited?
Example: I was always taught that the Solar Exalted were demons and that the Wyld Hunt kept us safe now i'm not so sure, my people always feared that creatures that lurked beyond the edge of the map and now i'm one of them, I was raised to believe that the Dragonblooded were the destined rulers of the world but I don't know if i'm ready for that responsibility yet.
- Trouble: Consider your preceding aspects, which of them cause you the most complications in your life, have you made any enemies since your exaltation?
Example: The local authorities know my face it can only be a matter of time before the Wyld Hunt seek me out, since being exalted I find civilisation increasingly stifling and long for the wilderness, I had so many plans for myself but now they all must be set aside to advance the aims of my family.
As with Jadepunk, Jade-xalted uses professions instead of Fate Core's skills to rate a character's proficiency in a particular area; these professions are:
- Warrior: Warriors come from all different backgrounds, but they all share a proficiency for violent action.
- Overcome: Feats of strength and of combative skill.
- Create advantages: Combat maneuvres and creating advantages in the heat of battle.
- Attack: Making physical attacks at close quarters and range.
- Defend: Protecting oneself and others from physical damage.
- Priest: Priests travel the world preaching the word of the gods, in their travels they come to know the hearts of men and learn about the world during their journey.
- Overcome: Priests overcome obstacles through knowledge that they have acquired in their travels, they have to be adaptable and strong in their faith to survive.
- Create advantages: Using their knowledge of the world to their advantage or rousing the faith of other men.
- Attack: Spurring others to action through rousing speeches or engaging in a contest of faith with another.
- Defend: Defending those of the faith or using your knowledge of the world to help protect your flock in dangerous situations.
- Sorceror: The sorceror creates engines of fantastic magitech as well as researching into matters of the arcane and occult.
- Overcome: Building or repairing magitech, sorcery and researching occult secrets of the ancient past.
- Create advantages: Scrying using magic, temporarily boosting the function of occult devices.
- Attack: Using more baroque items of magitech or sorcerous items, casting an offensive spell.
- Defend: Unless a sorceror is controlling a magitech item that can shield them from damage or is casting a spell to shield them from harm they are unlikely to defend.
- Assassin: Deception and stealth are an assassin's main weapons along with other nefarious talents.
- Overcome: Bluffing/lying, thievery, stealth & disguise.
- Create advantages: Creating distractions, cover stories or false impressions.
- Attack: This profession isn't used to attack directly, more likely to set up a more devastating attack.
- Defend: Using misinformation and doublespeak to throw off investigations or disguise their true motives.
- Diplomat: The diplomat is at home in polite society, always knowing the right words to say and the appropriate palms to grease.
- Overcome: Influencing others to do what you want, bartering, gaining information.
- Create advantages: Creating advantages to represent momentary emotional states.
- Attack: Only likely to be of use in social situations or perhaps in ritualised duels.
- Defend: Defending against attempts to ruin one's standing or blacken their reputation.
Each profession is rated with a bonus, choose one at Good (+3), two at Fair (+2) and two at Average (+1).