Just been clearing out some of my old RPG notes (to make way for new ones of course) and discovered this planar diagram I was designing for a game that never got off the ground (the game would have focussed on a celestial breakout of souls from the prison place and how it affected the other interconnected planes.
Thought i'd post it here incase anyone can find a use for it.
That's pretty cool. There is a nice simplicity to it without being simple.
ReplyDeleteMany thanks :) It was plan for a game that would feature a lot more travel between the planes than my games normally do, attempting to capture the escapees, but unfortunately it never got beyond the planning stage.
DeleteThat's a cool looking arrangement of planes. I have always wanted to work in a planar game and something like this serves as excellent inspiration I reckon.
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